Fixed building on Windows with cmake, ninja, and clang

This commit is contained in:
Sam Lantinga 2021-08-06 12:28:03 -07:00
parent dd683073bb
commit a91ab883e9
6 changed files with 10 additions and 8 deletions

View file

@ -208,7 +208,7 @@ if(APPLE OR ARCH_64)
set(OPT_DEF_SSEMATH ON)
endif()
endif()
if(UNIX OR MINGW OR MSYS OR USE_CLANG OR VITA)
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA)
set(OPT_DEF_LIBC ON)
endif()

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@ -97,8 +97,8 @@ extern "C" {
} /* extern "C" */
#endif
#include <stdio.h>
#include <stdlib.h>
/*#include <stdio.h>*/
/*#include <stdlib.h>*/
#include "../hidapi/hidapi.h"

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@ -25,7 +25,7 @@ BEGIN
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "2, 0, 16, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright © 2021 Sam Lantinga\0"
VALUE "LegalCopyright", "Copyright (C) 2021 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL2.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 0, 16, 0\0"

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@ -183,11 +183,13 @@ typedef struct
static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
#if defined(__WINRT__) && NTDDI_VERSION > NTDDI_WIN8
static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
#endif
static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
static const GUID SDL_IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
/*static const GUID SDL_IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };*/
#ifdef __GNUC__
#pragma GCC diagnostic pop

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@ -281,7 +281,7 @@ SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len)
* execute a 32-bit set. Set first bytes manually if needed until it is
* aligned. */
value1 = (Uint8)c;
while ((intptr_t)dstp1 & 0x3) {
while ((uintptr_t)dstp1 & 0x3) {
if (len--) {
*dstp1++ = value1;
} else {
@ -329,7 +329,7 @@ SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src,
using Uint32* pointers, so we need to make sure the pointers are
aligned before we loop using them.
*/
if (((intptr_t)src & 0x3) || ((intptr_t)dst & 0x3)) {
if (((uintptr_t)src & 0x3) || ((uintptr_t)dst & 0x3)) {
/* Do an unaligned byte copy */
Uint8 *srcp1 = (Uint8 *)src;
Uint8 *dstp1 = (Uint8 *)dst;

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@ -34,7 +34,7 @@ SDL_memcpySSE(Uint8 * dst, const Uint8 * src, int len)
__m128 values[4];
for (i = len / 64; i--;) {
_mm_prefetch(src, _MM_HINT_NTA);
_mm_prefetch((const char *)src, _MM_HINT_NTA);
values[0] = *(__m128 *) (src + 0);
values[1] = *(__m128 *) (src + 16);
values[2] = *(__m128 *) (src + 32);