Rename int versions of the SDL2 render functions (#7235)
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
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@ -1779,11 +1779,11 @@ typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
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(...)
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@@
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SDL_Renderer *renderer;
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int *w;
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int *h;
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int *e1;
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int *e2;
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@@
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- SDL_RenderGetLogicalSize(renderer, w, h)
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+ SDL_GetRenderLogicalPresentation(renderer, w, h, NULL, NULL)
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- SDL_RenderGetLogicalSize(renderer, e1, e2)
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+ SDL_GetRenderLogicalPresentation(renderer, e1, e2, NULL, NULL)
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@@
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@@
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- SDL_RenderGetMetalCommandEncoder
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@ -1821,15 +1821,15 @@ int *h;
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(...)
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@@
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SDL_Renderer *renderer;
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expression w;
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expression h;
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expression e1;
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expression e2;
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@@
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(
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- SDL_RenderSetLogicalSize(renderer, 0, 0)
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+ SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_ScaleModeNearest)
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- SDL_RenderSetLogicalSize(renderer, w, h)
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+ SDL_SetRenderLogicalPresentation(renderer, w, h, SDL_LOGICAL_PRESENTATION_LETTERBOX, SDL_ScaleModeLinear)
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- SDL_RenderSetLogicalSize(renderer, e1, e2)
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+ SDL_SetRenderLogicalPresentation(renderer, e1, e2, SDL_LOGICAL_PRESENTATION_LETTERBOX, SDL_ScaleModeLinear)
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)
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@@
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@@
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@ -2400,3 +2400,96 @@ SDL_DisplayMode e;
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@@
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- SDL_ScaleModeBest
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+ SDL_SCALEMODE_BEST
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- SDL_RenderCopy
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+ SDL_RenderTexture
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(...)
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@@
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@@
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- SDL_RenderCopyEx
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+ SDL_RenderTextureRotated
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(...)
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@@
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SDL_Renderer *renderer;
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constant c1;
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constant c2;
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constant c3;
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constant c4;
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expression e1;
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expression e2;
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expression e3;
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expression e4;
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@@
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- SDL_RenderDrawLine(renderer,
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+ SDL_RenderLine(renderer,
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(
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c1
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- e1
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+ (float)e1
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)
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,
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(
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c2
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- e2
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+ (float)e2
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)
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,
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(
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c3
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- e3
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+ (float)e3
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)
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,
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(
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c4
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- e4
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+ (float)e4
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)
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)
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@@
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@@
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- SDL_RenderDrawLines
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+ SDL_RenderLines
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(...)
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@@
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SDL_Renderer *renderer;
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constant c1;
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constant c2;
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expression e1;
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expression e2;
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@@
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- SDL_RenderDrawPoint(renderer,
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+ SDL_RenderPoint(renderer,
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(
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c1
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- e1
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+ (float)e1
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)
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,
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(
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c2
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- e2
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+ (float)e2
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)
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)
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@@
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@@
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- SDL_RenderDrawPoints
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+ SDL_RenderPoints
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(...)
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@@
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@@
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- SDL_RenderDrawRect
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+ SDL_RenderRect
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(...)
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@@
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@@
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- SDL_RenderDrawRects
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+ SDL_RenderRects
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(...)
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@ -606,13 +606,21 @@ The viewport, clipping state, and scale for render targets are now persistent an
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The following functions have been renamed:
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* SDL_GetRendererOutputSize() => SDL_GetCurrentRenderOutputSize()
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* SDL_RenderCopy() => SDL_RenderTexture()
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* SDL_RenderCopyEx() => SDL_RenderTextureRotated()
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* SDL_RenderCopyExF() => SDL_RenderTextureRotated()
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* SDL_RenderCopyF() => SDL_RenderTexture()
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* SDL_RenderDrawLine() => SDL_RenderLine()
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* SDL_RenderDrawLineF() => SDL_RenderLine()
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* SDL_RenderDrawLines() => SDL_RenderLines()
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* SDL_RenderDrawLinesF() => SDL_RenderLines()
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* SDL_RenderDrawPoint() => SDL_RenderPoint()
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* SDL_RenderDrawPointF() => SDL_RenderPoint()
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* SDL_RenderDrawPoints() => SDL_RenderPoints()
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* SDL_RenderDrawPointsF() => SDL_RenderPoints()
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* SDL_RenderDrawRect() => SDL_RenderRect()
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* SDL_RenderDrawRectF() => SDL_RenderRect()
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* SDL_RenderDrawRects() => SDL_RenderRects()
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* SDL_RenderDrawRectsF() => SDL_RenderRects()
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* SDL_RenderFillRectF() => SDL_RenderFillRect()
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* SDL_RenderFillRectsF() => SDL_RenderFillRects()
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@ -635,16 +643,6 @@ The following functions have been renamed:
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* SDL_RenderWindowToLogical() => SDL_RenderCoordinatesFromWindow()
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The following functions have been removed:
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* SDL_RenderCopy()
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* SDL_RenderCopyEx()
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* SDL_RenderDrawLine()
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* SDL_RenderDrawLines()
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* SDL_RenderDrawPoint()
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* SDL_RenderDrawPoints()
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* SDL_RenderDrawRect()
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* SDL_RenderDrawRects()
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* SDL_RenderFillRect()
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* SDL_RenderFillRects()
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* SDL_RenderGetIntegerScale()
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* SDL_RenderSetIntegerScale() - this is now explicit with SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
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* SDL_RenderTargetSupported() - render targets are always supported
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@ -346,13 +346,21 @@
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/* ##SDL_render.h */
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#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
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#define SDL_RenderCopy SDL_RenderTexture
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#define SDL_RenderCopyEx SDL_RenderTextureRotated
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#define SDL_RenderCopyExF SDL_RenderTextureRotated
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#define SDL_RenderCopyF SDL_RenderTexture
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#define SDL_RenderDrawLine SDL_RenderLine
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#define SDL_RenderDrawLineF SDL_RenderLine
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#define SDL_RenderDrawLines SDL_RenderLines
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#define SDL_RenderDrawLinesF SDL_RenderLines
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#define SDL_RenderDrawPoint SDL_RenderPoint
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#define SDL_RenderDrawPointF SDL_RenderPoint
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#define SDL_RenderDrawPoints SDL_RenderPoints
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#define SDL_RenderDrawPointsF SDL_RenderPoints
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#define SDL_RenderDrawRect SDL_RenderRect
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#define SDL_RenderDrawRectF SDL_RenderRect
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#define SDL_RenderDrawRects SDL_RenderRects
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#define SDL_RenderDrawRectsF SDL_RenderRects
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#define SDL_RenderFillRectF SDL_RenderFillRect
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#define SDL_RenderFillRectsF SDL_RenderFillRects
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@ -735,13 +743,21 @@
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/* ##SDL_render.h */
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#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
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#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
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#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
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#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
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#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
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#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
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#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
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#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
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#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
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#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
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#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
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#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
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#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
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#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
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#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
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#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
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#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
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#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
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#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
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