diff --git a/CMakeLists.txt b/CMakeLists.txt index 546509ff9..fd8d68876 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -54,9 +54,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake) # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0. set(SDL_MAJOR_VERSION 2) set(SDL_MINOR_VERSION 0) -set(SDL_MICRO_VERSION 13) -set(SDL_INTERFACE_AGE 1) -set(SDL_BINARY_AGE 13) +set(SDL_MICRO_VERSION 14) +set(SDL_INTERFACE_AGE 0) +set(SDL_BINARY_AGE 14) set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}") # the following should match the versions in Xcode project file: set(DYLIB_CURRENT_VERSION 12.0.0) diff --git a/Makefile.os2 b/Makefile.os2 index f7b5005e5..412e91b58 100644 --- a/Makefile.os2 +++ b/Makefile.os2 @@ -2,7 +2,7 @@ # wmake -f Makefile.os2 LIBNAME = SDL2 -VERSION = 2.0.13 +VERSION = 2.0.14 DESCRIPTION = Simple DirectMedia Layer 2 LIBHOME = . diff --git a/WhatsNew.txt b/WhatsNew.txt index 606b80d8a..f498145fc 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -1,6 +1,80 @@ This is a list of major changes in SDL's version history. +--------------------------------------------------------------------------- +2.0.14: +--------------------------------------------------------------------------- +General: +* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver +* Added game controller button constants for paddles and new buttons +* Added game controller functions to get additional information: + * SDL_GameControllerGetSerial() + * SDL_GameControllerHasAxis() + * SDL_GameControllerHasButton() + * SDL_GameControllerGetNumTouchpads() + * SDL_GameControllerGetNumTouchpadFingers() + * SDL_GameControllerGetTouchpadFinger() + * SDL_GameControllerHasSensor() + * SDL_GameControllerSetSensorEnabled() + * SDL_GameControllerIsSensorEnabled() + * SDL_GameControllerGetSensorData() + * SDL_GameControllerRumbleTriggers() + * SDL_GameControllerHasLED() + * SDL_GameControllerSetLED() +* Added the hint SDL_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI driver for PS5 controllers should be used. +* Added joystick functions to get additional information: + * SDL_JoystickGetSerial() + * SDL_JoystickRumbleTriggers() + * SDL_JoystickHasLED() + * SDL_JoystickSetLED() +* Added an API to allow the application to create virtual joysticks: + * SDL_JoystickAttachVirtual() + * SDL_JoystickDetachVirtual() + * SDL_JoystickIsVirtual() + * SDL_JoystickSetVirtualAxis() + * SDL_JoystickSetVirtualButton() + * SDL_JoystickSetVirtualHat() +* Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive access to the sensor list +* Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel +* Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative motion is scaled by the screen DPI or renderer logical size +* The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false for better compatibility with modern window managers +* Added SDL_GetPreferredLocales() to get the application's current locale setting +* Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's default locale setting +* Added SDL_OpenURL() to open a URL in the system's default browser +* Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE encoding +* Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc() +* Added SDL_GetErrorMsg() to get the last error in a thread-safe way +* Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf() +* Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc. + +Windows: +* Added the RAWINPUT controller driver to support more than 4 Xbox controllers simultaneously +* Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the RAWINPUT driver should be used +* Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control whether XInput and WGI should be used to for complete controller functionality with the RAWINPUT driver. + +macOS: +* Added the SDL_WINDOW_METAL flag to specify that a window should be created with a Metal view +* Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal view +* Added SDL_Metal_GetDrawableSize() to get the size of a window's drawable, in pixels + +Linux: +* Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that shows up in PulseAudio for your application +* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that shows up in PulseAudio associated with your audio stream +* Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID defined dead zones should be respected on Linux +* Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread scheduler policy +* Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time critical threads to use a realtime scheduling policy + +Android: +* Added SDL_AndroidRequestPermission() to request a specific system permission +* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control whether audio will pause when the application goes intot he background + +OS/2: +* Added support for OS/2, see docs/README-os2.md for details + +Emscripten (running in a web browser): +* Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL should call emscripten_sleep internally + + --------------------------------------------------------------------------- 2.0.12: --------------------------------------------------------------------------- diff --git a/Xcode/SDL/Info-Framework.plist b/Xcode/SDL/Info-Framework.plist index cb34f9df0..ee9ddd564 100644 --- a/Xcode/SDL/Info-Framework.plist +++ b/Xcode/SDL/Info-Framework.plist @@ -19,10 +19,10 @@ CFBundlePackageType FMWK CFBundleShortVersionString - 2.0.13 + 2.0.14 CFBundleSignature SDLX CFBundleVersion - 2.0.13 + 2.0.14 diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj index 47a7a8dee..d2d9f8f2c 100755 --- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj +++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj @@ -10010,7 +10010,7 @@ DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym"; DEPLOYMENT_POSTPROCESSING = YES; DYLIB_COMPATIBILITY_VERSION = 1.0.0; - DYLIB_CURRENT_VERSION = 12.0.0; + DYLIB_CURRENT_VERSION = 15.0.0; DYLIB_INSTALL_NAME_BASE = "@rpath"; ENABLE_STRICT_OBJC_MSGSEND = YES; GCC_ALTIVEC_EXTENSIONS = YES; @@ -10089,7 +10089,7 @@ CLANG_WARN__DUPLICATE_METHOD_MATCH = YES; DEBUG_INFORMATION_FORMAT = dwarf; DYLIB_COMPATIBILITY_VERSION = 1.0.0; - DYLIB_CURRENT_VERSION = 12.0.0; + DYLIB_CURRENT_VERSION = 15.0.0; DYLIB_INSTALL_NAME_BASE = "@rpath"; ENABLE_STRICT_OBJC_MSGSEND = YES; ENABLE_TESTABILITY = YES; diff --git a/build-scripts/winrtbuild.ps1 b/build-scripts/winrtbuild.ps1 index 137ec710c..f69ee07fb 100644 --- a/build-scripts/winrtbuild.ps1 +++ b/build-scripts/winrtbuild.ps1 @@ -39,7 +39,7 @@ # # Base version of SDL, used for packaging purposes -$SDLVersion = "2.0.13" +$SDLVersion = "2.0.14" # Gets the .bat file that sets up an MSBuild environment, given one of # Visual Studio's, "PlatformToolset"s. diff --git a/configure b/configure index 7823da989..d453c5fde 100755 --- a/configure +++ b/configure @@ -2816,9 +2816,9 @@ orig_CFLAGS="$CFLAGS" # SDL_MAJOR_VERSION=2 SDL_MINOR_VERSION=0 -SDL_MICRO_VERSION=13 -SDL_INTERFACE_AGE=1 -SDL_BINARY_AGE=13 +SDL_MICRO_VERSION=14 +SDL_INTERFACE_AGE=0 +SDL_BINARY_AGE=14 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION diff --git a/configure.ac b/configure.ac index a1aada199..11bbc5cc4 100644 --- a/configure.ac +++ b/configure.ac @@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources # SDL_MAJOR_VERSION=2 SDL_MINOR_VERSION=0 -SDL_MICRO_VERSION=13 -SDL_INTERFACE_AGE=1 -SDL_BINARY_AGE=13 +SDL_MICRO_VERSION=14 +SDL_INTERFACE_AGE=0 +SDL_BINARY_AGE=14 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION AC_SUBST(SDL_MAJOR_VERSION) diff --git a/debian/changelog b/debian/changelog index ad4a11802..2a8c1688e 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,4 +1,10 @@ -libsdl2 (2.0.12) UNRELEASED; urgency=low +libsdl2 (2.0.14) UNRELEASED; urgency=low + + * Updated SDL to version 2.0.14 + + -- Sam Lantinga Tue, 8 Dec 2020 17:54:33 -0800 + +libsdl2 (2.0.13) UNRELEASED; urgency=low * Updated SDL to version 2.0.13 for development builds diff --git a/include/SDL_misc.h b/include/SDL_misc.h index e6ac925c6..a04f19ba8 100644 --- a/include/SDL_misc.h +++ b/include/SDL_misc.h @@ -70,6 +70,6 @@ extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); #endif #include "close_code.h" -#endif /* SDL_filesystem_h_ */ +#endif /* SDL_misc_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/include/SDL_version.h b/include/SDL_version.h index ec2cc8f65..23b65f434 100644 --- a/include/SDL_version.h +++ b/include/SDL_version.h @@ -59,7 +59,7 @@ typedef struct SDL_version */ #define SDL_MAJOR_VERSION 2 #define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 13 +#define SDL_PATCHLEVEL 14 /** * \brief Macro to determine SDL version program was compiled against. diff --git a/src/main/windows/version.rc b/src/main/windows/version.rc index 0c2b94c1e..9c319261d 100644 --- a/src/main/windows/version.rc +++ b/src/main/windows/version.rc @@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US // VS_VERSION_INFO VERSIONINFO - FILEVERSION 2,0,13,0 - PRODUCTVERSION 2,0,13,0 + FILEVERSION 2,0,14,0 + PRODUCTVERSION 2,0,14,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x0L FILEOS 0x40004L @@ -23,12 +23,12 @@ BEGIN BEGIN VALUE "CompanyName", "\0" VALUE "FileDescription", "SDL\0" - VALUE "FileVersion", "2, 0, 13, 0\0" + VALUE "FileVersion", "2, 0, 14, 0\0" VALUE "InternalName", "SDL\0" VALUE "LegalCopyright", "Copyright © 2020 Sam Lantinga\0" VALUE "OriginalFilename", "SDL2.dll\0" VALUE "ProductName", "Simple DirectMedia Layer\0" - VALUE "ProductVersion", "2, 0, 13, 0\0" + VALUE "ProductVersion", "2, 0, 14, 0\0" END END BLOCK "VarFileInfo"