Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention

This commit is contained in:
Sam Lantinga 2023-01-24 13:47:30 -08:00
parent fcf5b99068
commit a06a593aa6
7 changed files with 16 additions and 16 deletions

View file

@ -230,8 +230,8 @@ The following functions have been renamed:
* SDL_GameControllerGetButtonFromString() => SDL_GetGamepadButtonFromString()
* SDL_GameControllerGetFirmwareVersion() => SDL_GetGamepadFirmwareVersion()
* SDL_GameControllerGetJoystick() => SDL_GetGamepadJoystick()
* SDL_GameControllerGetNumTouchpadFingers() => SDL_GetGamepadNumTouchpadFingers()
* SDL_GameControllerGetNumTouchpads() => SDL_GetGamepadNumTouchpads()
* SDL_GameControllerGetNumTouchpadFingers() => SDL_GetNumGamepadTouchpadFingers()
* SDL_GameControllerGetNumTouchpads() => SDL_GetNumGamepadTouchpads()
* SDL_GameControllerGetPlayerIndex() => SDL_GetGamepadPlayerIndex()
* SDL_GameControllerGetProduct() => SDL_GetGamepadProduct()
* SDL_GameControllerGetProductVersion() => SDL_GetGamepadProductVersion()

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@ -844,7 +844,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_Gam
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad);
extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad);
/**
* Get the number of supported simultaneous fingers on a touchpad on a game
@ -852,7 +852,7 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad);
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpadFingers(SDL_Gamepad *gamepad, int touchpad);
extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad);
/**
* Get the current state of a finger on a touchpad on a gamepad.

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@ -203,8 +203,8 @@
#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
#define SDL_GameControllerGetNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers
#define SDL_GameControllerGetNumTouchpads SDL_GetGamepadNumTouchpads
#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
@ -581,8 +581,8 @@
#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetGamepadNumTouchpadFingers
#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetGamepadNumTouchpads
#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion

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@ -199,8 +199,8 @@ SDL3_0.0.0 {
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMappingForIndex;
SDL_GetGamepadName;
SDL_GetGamepadNumTouchpadFingers;
SDL_GetGamepadNumTouchpads;
SDL_GetNumGamepadTouchpadFingers;
SDL_GetNumGamepadTouchpads;
SDL_GetGamepadPath;
SDL_GetGamepadPlayerIndex;
SDL_GetGamepadProduct;

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@ -224,8 +224,8 @@
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
#define SDL_GetGamepadNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers_REAL
#define SDL_GetGamepadNumTouchpads SDL_GetGamepadNumTouchpads_REAL
#define SDL_GetNumGamepadTouchpadFingers SDL_GetGamepadNumTouchpadFingers_REAL
#define SDL_GetNumGamepadTouchpads SDL_GetGamepadNumTouchpads_REAL
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL

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@ -298,8 +298,8 @@ SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpads,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)

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@ -2396,7 +2396,7 @@ Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
/**
* Get the number of touchpads on a gamepad.
*/
int SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad)
int SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad)
{
int retval = 0;
@ -2415,7 +2415,7 @@ int SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad)
/**
* Get the number of supported simultaneous fingers on a touchpad on a gamepad.
*/
int SDL_GetGamepadNumTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)
int SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)
{
int retval = 0;