Take the display scale into account in SDL_GetWindowSizeInPixels()

This commit is contained in:
Sam Lantinga 2023-01-25 10:20:44 -08:00
parent 162e40c982
commit 9bbc402b81

View file

@ -2395,7 +2395,15 @@ void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
if (_this->GetWindowSizeInPixels) {
_this->GetWindowSizeInPixels(_this, window, w, h);
} else {
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_GetWindowSize(window, w, h);
if (display)
{
*w = (int)SDL_ceilf(*w * display->current_mode.display_scale);
*h = (int)SDL_ceilf(*h * display->current_mode.display_scale);
}
}
}