Default to use the built-in EGL definitions

This commit is contained in:
Sam Lantinga 2023-01-12 15:54:06 -08:00
parent 7516bd349c
commit 7c16fe6d69
2 changed files with 3 additions and 4 deletions

View file

@ -670,7 +670,6 @@ macro(CheckVivante)
find_library(VIVANTE_VDK_LIBRARY VDK REQUIRED)
list(APPEND SDL_EXTRA_LIBS ${VIVANTE_LIBRARY} ${VIVANTE_VDK_LIBRARY})
else()
list(APPEND SDL_PC_CFLAGS -DLINUX -DEGL_API_FB)
list(APPEND SDL_EXTRA_LIBS EGL)
endif(HAVE_VIVANTE_VDK)
endif()

View file

@ -24,7 +24,7 @@
*
* This is a simple file to encapsulate the EGL API headers.
*/
#if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
#ifdef SDL_USE_SYSTEM_EGL_HEADERS
#if defined(__vita__) || defined(__psp2__)
#include <psp2/types.h>
@ -33,7 +33,7 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#else /* _MSC_VER */
#else /* !SDL_USE_SYSTEM_EGL_HEADERS */
/* EGL headers for Visual Studio */
@ -2349,4 +2349,4 @@ EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDispl
#endif /* __eglext_h_ */
#endif /* _MSC_VER */
#endif /* SDL_USE_SYSTEM_EGL_HEADERS */