From 71f3bf90edce26083056215124e65881f6c6ad26 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 3 Jan 2023 12:47:40 -0800 Subject: [PATCH] Improved handling of binding buttons and axes --- test/gamepadmap.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/test/gamepadmap.c b/test/gamepadmap.c index 7bd855316..c72f08cd8 100644 --- a/test/gamepadmap.c +++ b/test/gamepadmap.c @@ -501,7 +501,7 @@ WatchJoystick(SDL_Joystick *joystick) } } break; - case SDL_JOYBUTTONDOWN: + case SDL_JOYBUTTONUP: if (event.jbutton.which == nJoystickID) { SDL_GameControllerExtendedBind binding; @@ -544,10 +544,10 @@ WatchJoystick(SDL_Joystick *joystick) SDL_Delay(15); - /* Wait 100 ms for joystick events to stop coming in, + /* Wait 30 ms for joystick events to stop coming in, in case a gamepad sends multiple events for a single control (e.g. axis and button for trigger) */ - if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 100) { + if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 30) { SetCurrentBinding(s_iCurrentBinding + 1); } }