Don't send Razer devices the Sony third-party query feature report

Some of them lock up or reset, and the vast majority of devices are not actually game controllers.

Fixes https://github.com/libsdl-org/SDL/issues/6733

(cherry picked from commit 83b29f9ce1)
This commit is contained in:
Sam Lantinga 2022-12-19 09:14:04 -08:00 committed by Ozkan Sezer
parent 52176e25e1
commit 690e2f21f2
2 changed files with 5 additions and 2 deletions

View file

@ -2689,7 +2689,6 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
MAKE_VIDPID(0x04d9, 0x8009), /* OBINLB USB-HID Keyboard (Anne Pro II) */
MAKE_VIDPID(0x04d9, 0xa292), /* OBINLB USB-HID Keyboard (Anne Pro II) */
MAKE_VIDPID(0x04d9, 0xa293), /* OBINLB USB-HID Keyboard (Anne Pro II) */
MAKE_VIDPID(0x1532, 0x0226), /* Razer Huntsman Elite */
MAKE_VIDPID(0x1532, 0x0266), /* Razer Huntsman V2 Analog, non-functional DInput device */
MAKE_VIDPID(0x1532, 0x0282), /* Razer Huntsman Mini Analog, non-functional DInput device */
MAKE_VIDPID(0x26ce, 0x01a2), /* ASRock LED Controller */

View file

@ -48,6 +48,11 @@
#define USB_VENDOR_VALVE 0x28de
#define USB_VENDOR_ZEROPLUS 0x0c12
// Most Razer devices are not game controllers, and some of them lock up or reset
// when we send them the Sony third-party query feature report, so don't include that
// vendor here. Instead add devices as appropriate to controller_type.c
// Reference: https://github.com/libsdl-org/SDL/issues/6733
// https://github.com/libsdl-org/SDL/issues/6799
#define SONY_THIRDPARTY_VENDOR(X) \
(X == USB_VENDOR_DRAGONRISE || \
X == USB_VENDOR_HORI || \
@ -57,7 +62,6 @@
X == USB_VENDOR_POWERA || \
X == USB_VENDOR_POWERA_ALT || \
X == USB_VENDOR_QANBA || \
X == USB_VENDOR_RAZER || \
X == USB_VENDOR_SHANWAN || \
X == USB_VENDOR_SHANWAN_ALT || \
X == USB_VENDOR_THRUSTMASTER || \