Made the render tests less verbose in the successful case

This commit is contained in:
Sam Lantinga 2023-02-05 09:08:33 -08:00
parent ec1b42557f
commit 653f2c4ba3

View file

@ -19,6 +19,14 @@
#define ALLOWABLE_ERROR_OPAQUE 0
#define ALLOWABLE_ERROR_BLENDED 64
#define CHECK_FUNC(FUNC, PARAMS) \
{ \
int result = FUNC PARAMS; \
if (result != 0) { \
SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
} \
}
/* Test window and renderer */
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
@ -117,22 +125,16 @@ int render_testPrimitives(void *arg)
rect.w = 40.0f;
rect.h = 80.0f;
ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
/* Draw a rectangle. */
rect.x = 10.0f;
rect.y = 10.0f;
rect.w = 60.0f;
rect.h = 40.0f;
ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
/* Draw some points like so:
* X.X.X.X..
@ -157,32 +159,15 @@ int render_testPrimitives(void *arg)
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
/* Draw some lines. */
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
ret = SDL_RenderLine(renderer, 0.0f, 30.0f, (float)TESTRENDER_SCREEN_W, 30.0f);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 40.0f, 30.0f, 40.0f, 60.0f);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 29.0f, 29.0f);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 29.0f, 30.0f, 0.0f, 59.0f);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 79.0f, 0.0f, 50.0f, 29.0f);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 79.0f, 59.0f, 50.0f, 30.0f);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, (float)TESTRENDER_SCREEN_W, 30.0f))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
/* See if it's the same. */
referenceSurface = SDLTest_ImagePrimitives();
@ -223,53 +208,33 @@ int render_testPrimitivesBlend(void *arg)
SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
/* Create some rectangles for each blend mode. */
ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, NULL);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, 0))
CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
rect.x = 10.0f;
rect.y = 25.0f;
rect.w = 40.0f;
rect.h = 25.0f;
ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 240, 10, 10, 75))
CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_ADD))
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
rect.x = 30.0f;
rect.y = 40.0f;
rect.w = 45.0f;
rect.h = 15.0f;
ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 240, 10, 100))
CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_BLEND))
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
rect.x = 25.0f;
rect.y = 25.0f;
rect.w = 25.0f;
rect.h = 25.0f;
ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 10, 240, 125))
CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
/* Draw blended lines, lines for everyone. */
checkFailCount1 = 0;
@ -392,8 +357,7 @@ int render_testBlit(void *arg)
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
rect.w = (float)tw;
rect.h = (float)th;
ni = TESTRENDER_SCREEN_W - tw;
@ -459,8 +423,7 @@ int render_testBlitColor(void *arg)
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
rect.w = (float)tw;
rect.h = (float)th;
ni = TESTRENDER_SCREEN_W - tw;
@ -537,8 +500,7 @@ int render_testBlitAlpha(void *arg)
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
rect.w = (float)tw;
rect.h = (float)th;
ni = TESTRENDER_SCREEN_W - tw;
@ -603,8 +565,7 @@ testBlitBlendMode(SDL_Texture *tface, int mode)
clearScreen();
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
rect.w = (float)tw;
rect.h = (float)th;
ni = TESTRENDER_SCREEN_W - tw;
@ -669,16 +630,14 @@ int render_testBlitBlend(void *arg)
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
rect.w = (float)tw;
rect.h = (float)th;
ni = TESTRENDER_SCREEN_W - tw;
nj = TESTRENDER_SCREEN_H - th;
/* Set alpha mod. */
ret = SDL_SetTextureAlphaMod(tface, 100);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetTextureAlphaMod, (tface, 100))
/* Test None. */
testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
@ -798,7 +757,6 @@ int render_testBlitBlend(void *arg)
*/
int render_testViewport(void *arg)
{
int ret;
SDL_Surface *referenceSurface;
SDL_Rect viewport;
@ -809,23 +767,17 @@ int render_testViewport(void *arg)
/* Create expected result */
referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
ret = SDL_FillSurfaceRect(referenceSurface, NULL, RENDER_COLOR_CLEAR);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
ret = SDL_FillSurfaceRect(referenceSurface, &viewport, RENDER_COLOR_GREEN);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
/* Clear surface. */
clearScreen();
/* Set the viewport and do a fill operation */
ret = SDL_SetRenderViewport(renderer, &viewport);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, NULL);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
ret = SDL_SetRenderViewport(renderer, NULL);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
@ -835,21 +787,16 @@ int render_testViewport(void *arg)
*/
/* Create expected result */
ret = SDL_FillSurfaceRect(referenceSurface, NULL, RENDER_COLOR_GREEN);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
/* Clear surface. */
clearScreen();
/* Set the viewport and do a clear operation */
ret = SDL_SetRenderViewport(renderer, &viewport);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderClear(renderer);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
ret = SDL_SetRenderViewport(renderer, NULL);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderClear, (renderer))
CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
@ -867,7 +814,6 @@ int render_testViewport(void *arg)
*/
int render_testLogicalSize(void *arg)
{
int ret;
SDL_Surface *referenceSurface;
SDL_Rect viewport;
SDL_FRect rect;
@ -881,34 +827,27 @@ int render_testLogicalSize(void *arg)
/* Create expected result */
referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
ret = SDL_FillSurfaceRect(referenceSurface, NULL, RENDER_COLOR_CLEAR);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
ret = SDL_FillSurfaceRect(referenceSurface, &viewport, RENDER_COLOR_GREEN);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
/* Clear surface. */
clearScreen();
/* Set the logical size and do a fill operation */
ret = SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_GetRendererOutputSize, expected: 0, got: %i", ret);
ret = SDL_SetRenderLogicalPresentation(renderer, w / factor, h / factor,
CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
SDL_LOGICAL_PRESENTATION_LETTERBOX,
SDL_SCALEMODE_NEAREST);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
SDL_SCALEMODE_NEAREST))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
rect.x = (float)viewport.x / factor;
rect.y = (float)viewport.y / factor;
rect.w = (float)viewport.w / factor;
rect.h = (float)viewport.h / factor;
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
(void)SDL_RenderPresent(renderer);
ret = SDL_SetRenderLogicalPresentation(renderer, 0, 0,
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
SDL_LOGICAL_PRESENTATION_DISABLED,
SDL_SCALEMODE_NEAREST);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
SDL_SCALEMODE_NEAREST))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
@ -917,29 +856,22 @@ int render_testLogicalSize(void *arg)
clearScreen();
/* Set the logical size and viewport and do a fill operation */
ret = SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_GetRendererOutputSize, expected: 0, got: %i", ret);
ret = SDL_SetRenderLogicalPresentation(renderer, w / factor, h / factor,
CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
SDL_LOGICAL_PRESENTATION_LETTERBOX,
SDL_SCALEMODE_NEAREST);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
SDL_SCALEMODE_NEAREST))
viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
ret = SDL_SetRenderViewport(renderer, &viewport);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, NULL);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
ret = SDL_SetRenderViewport(renderer, NULL);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
(void)SDL_RenderPresent(renderer);
ret = SDL_SetRenderLogicalPresentation(renderer, 0, 0,
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
SDL_LOGICAL_PRESENTATION_DISABLED,
SDL_SCALEMODE_NEAREST);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
SDL_SCALEMODE_NEAREST))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
@ -954,32 +886,25 @@ int render_testLogicalSize(void *arg)
viewport.h = TESTRENDER_SCREEN_H;
/* Create expected result */
ret = SDL_FillSurfaceRect(referenceSurface, NULL, RENDER_COLOR_CLEAR);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
ret = SDL_FillSurfaceRect(referenceSurface, &viewport, RENDER_COLOR_GREEN);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
/* Clear surface. */
clearScreen();
/* Set the logical size and do a fill operation */
ret = SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_GetRendererOutputSize, expected: 0, got: %i", ret);
ret = SDL_SetRenderLogicalPresentation(renderer,
CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
w - 2 * (TESTRENDER_SCREEN_W / 4),
h,
SDL_LOGICAL_PRESENTATION_LETTERBOX,
SDL_SCALEMODE_LINEAR);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, NULL);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
SDL_SCALEMODE_LINEAR))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
(void)SDL_RenderPresent(renderer);
ret = SDL_SetRenderLogicalPresentation(renderer, 0, 0,
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
SDL_LOGICAL_PRESENTATION_DISABLED,
SDL_SCALEMODE_NEAREST);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
SDL_SCALEMODE_NEAREST))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
@ -1256,8 +1181,7 @@ compare(SDL_Surface *referenceSurface, int allowable_error)
rect.y = 0;
rect.w = TESTRENDER_SCREEN_W;
rect.h = TESTRENDER_SCREEN_H;
result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
CHECK_FUNC(SDL_RenderReadPixels, (renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 ))
/* Create surface. */
testSurface = SDL_CreateSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W*4, RENDER_COMPARE_FORMAT);