emscripten: Return an error for webgl context limitations
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@ -94,6 +94,12 @@ Emscripten_GLES_CreateContext(_THIS, SDL_Window * window)
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attribs.majorVersion = 2; /* WebGL 2.0 ~= GLES 3.0 */
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window_data = (SDL_WindowData *) window->driverdata;
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if (window_data->gl_context) {
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SDL_SetError("Cannot create multiple webgl contexts per window");
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return NULL;
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}
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context = emscripten_webgl_create_context(window_data->canvas_id, &attribs);
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if (context < 0) {
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@ -106,6 +112,7 @@ Emscripten_GLES_CreateContext(_THIS, SDL_Window * window)
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return NULL;
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}
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window_data->gl_context = (SDL_GLContext)context;
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return (SDL_GLContext)context;
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}
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@ -113,6 +120,18 @@ Emscripten_GLES_CreateContext(_THIS, SDL_Window * window)
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void
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Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
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{
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SDL_Window *window;
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/* remove the context from its window */
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for (window = _this->windows; window != NULL; window = window->next) {
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SDL_WindowData *window_data;
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window_data = (SDL_WindowData *) window->driverdata;
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if (window_data->gl_context == context) {
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window_data->gl_context = NULL;
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}
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}
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emscripten_webgl_destroy_context((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)context);
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}
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@ -129,7 +148,16 @@ Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window)
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int
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Emscripten_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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{
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/* ignores window, as it isn't possible to reuse contexts across canvases */
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/* it isn't possible to reuse contexts across canvases */
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if (window && context) {
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SDL_WindowData *window_data;
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window_data = (SDL_WindowData *) window->driverdata;
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if (context != window_data->gl_context) {
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return SDL_SetError("Cannot make context current to another window");
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}
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}
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if (emscripten_webgl_make_context_current((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)context) != EMSCRIPTEN_RESULT_SUCCESS) {
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return SDL_SetError("Unable to make context current");
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}
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@ -33,6 +33,8 @@ typedef struct SDL_WindowData
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SDL_Window *window;
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SDL_Surface *surface;
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SDL_GLContext gl_context;
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char *canvas_id;
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float pixel_ratio;
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