N-Gage: disable clipping for the time being, issue needs to be resolved later
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@ -663,6 +663,7 @@ SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate)
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const SDL_Rect *cliprect = drawstate->cliprect;
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SDL_assert(viewport != NULL); /* the higher level should have forced a SDL_RENDERCMD_SETVIEWPORT */
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#ifndef __NGAGE__
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if (cliprect != NULL) {
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SDL_Rect clip_rect;
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clip_rect.x = cliprect->x + viewport->x;
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@ -674,6 +675,24 @@ SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate)
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} else {
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SDL_SetClipRect(surface, drawstate->viewport);
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}
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#else
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if (SDL_RectEmpty(drawstate->viewport))
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{
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viewport = NULL;
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}
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if (cliprect != NULL && viewport != NULL) {
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SDL_Rect clip_rect;
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clip_rect.x = cliprect->x + viewport->x;
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clip_rect.y = cliprect->y + viewport->y;
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clip_rect.w = cliprect->w;
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clip_rect.h = cliprect->h;
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SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
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SDL_SetClipRect(surface, &clip_rect);
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} else {
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SDL_SetClipRect(surface, viewport);
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}
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#endif
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drawstate->surface_cliprect_dirty = SDL_FALSE;
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}
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}
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