Clarify that SDL_GetJoystickFromInstanceID() and SDL_GetGamepadFromInstanceID() return NULL if the associated device hasn't been opened yet.

Fixes https://github.com/libsdl-org/SDL/issues/7100
This commit is contained in:
Sam Lantinga 2023-01-19 07:42:04 -08:00
parent c8dfc6b475
commit 4becca4fc9
2 changed files with 4 additions and 6 deletions

View file

@ -446,11 +446,10 @@ extern DECLSPEC char *SDLCALL SDL_GetGamepadInstanceMapping(SDL_JoystickID insta
extern DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id);
/**
* Get the SDL_Gamepad associated with a joystick instance ID.
* Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.
*
* \param instance_id the joystick instance ID of the gamepad
* \returns an SDL_Gamepad on success or NULL on failure; call
* SDL_GetError() for more information.
* \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/

View file

@ -283,11 +283,10 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickInstanceType(SDL_Joystic
extern DECLSPEC SDL_Joystick *SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id);
/**
* Get the SDL_Joystick associated with an instance ID.
* Get the SDL_Joystick associated with an instance ID, if it has been opened.
*
* \param instance_id the instance ID to get the SDL_Joystick for
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
* for more information.
* \returns an SDL_Joystick on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/