diff --git a/WhatsNew.txt b/WhatsNew.txt index bd4511c82..2fce93b9c 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -18,6 +18,8 @@ General: * The following functions have been renamed: * SDL_FreeWAV => SDL_free * Removed the following functions from the API, see docs/README-migration.md for details: + * SDL_AudioInit + * SDL_AudioQuit * SDL_CalculateGammaRamp() * SDL_CreateRGBSurface() * SDL_CreateRGBSurfaceFrom() diff --git a/docs/README-migration.md b/docs/README-migration.md index e782a6734..7d5cde190 100644 --- a/docs/README-migration.md +++ b/docs/README-migration.md @@ -42,6 +42,9 @@ The vi format comments have been removed from source code. Vim users can use the ## SDL_audio.h +- SDL_AudioInit() and SDL_AudioQuit() have been removed. Instead you can call SDL_InitSubSytem() and SDL_QuitSubSytem() with SDL_INIT_AUDIO, which will properly refcount the subsystems. + Also the hint SDL_AUDIO_DRIVER can help to choose a specific driver. + The following functions have been renamed: * SDL_FreeWAV => SDL_free diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 6c436f4e1..5ec2f2c89 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -298,47 +298,6 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); /* @} */ -/** - * \name Initialization and cleanup - * - * \internal These functions are used internally, and should not be used unless - * you have a specific need to specify the audio driver you want to - * use. You should normally use SDL_Init() or SDL_InitSubSystem(). - */ -/* @{ */ - -/** - * Use this function to initialize a particular audio driver. - * - * This function is used internally, and should not be used unless you have a - * specific need to designate the audio driver you want to use. You should - * normally use SDL_Init() or SDL_InitSubSystem(). - * - * \param driver_name the name of the desired audio driver - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 3.0.0. - * - * \sa SDL_AudioQuit - */ -extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); - -/** - * Use this function to shut down audio if you initialized it with - * SDL_AudioInit(). - * - * This function is used internally, and should not be used unless you have a - * specific need to specify the audio driver you want to use. You should - * normally use SDL_Quit() or SDL_QuitSubSystem(). - * - * \since This function is available since SDL 3.0.0. - * - * \sa SDL_AudioInit - */ -extern DECLSPEC void SDLCALL SDL_AudioQuit(void); -/* @} */ - /** * Get the name of the current audio driver. * @@ -353,7 +312,7 @@ extern DECLSPEC void SDLCALL SDL_AudioQuit(void); * * \since This function is available since SDL 3.0.0. * - * \sa SDL_AudioInit + * \sa SDL_INIT_AUDIO */ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); diff --git a/src/SDL.c b/src/SDL.c index 9bc358d6e..bf427dc5d 100644 --- a/src/SDL.c +++ b/src/SDL.c @@ -37,6 +37,7 @@ #include "SDL_assert_c.h" #include "SDL_log_c.h" +#include "audio/SDL_audio_c.h" #include "events/SDL_events_c.h" #include "haptic/SDL_haptic_c.h" #include "joystick/SDL_joystick_c.h" diff --git a/src/audio/SDL_audio_c.h b/src/audio/SDL_audio_c.h index 371b37564..2af78384e 100644 --- a/src/audio/SDL_audio_c.h +++ b/src/audio/SDL_audio_c.h @@ -71,4 +71,26 @@ extern SDL_AudioFilter SDL_Convert_F32_to_S16; extern SDL_AudioFilter SDL_Convert_F32_to_U16; extern SDL_AudioFilter SDL_Convert_F32_to_S32; +/** + * Use this function to initialize a particular audio driver. + * + * This function is used internally, and should not be used unless you have a + * specific need to designate the audio driver you want to use. You should + * normally use SDL_Init() or SDL_InitSubSystem(). + * + * \param driver_name the name of the desired audio driver + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + */ +extern int SDL_AudioInit(const char *driver_name); + +/** + * Use this function to shut down audio if you initialized it with SDL_AudioInit(). + * + * This function is used internally, and should not be used unless you have a + * specific need to specify the audio driver you want to use. You should + * normally use SDL_Quit() or SDL_QuitSubSystem(). + */ +extern void SDL_AudioQuit(void); + #endif /* SDL_audio_c_h_ */ diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index 6b5d565c2..9bde88e93 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -34,8 +34,6 @@ SDL3_0.0.0 { SDL_WriteBE64; SDL_GetNumAudioDrivers; SDL_GetAudioDriver; - SDL_AudioInit; - SDL_AudioQuit; SDL_GetCurrentAudioDriver; SDL_OpenAudio; SDL_GetNumAudioDevices; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index 35a0a662c..32db5b0af 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -70,8 +70,6 @@ #define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL #define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL #define SDL_GetAudioDriver SDL_GetAudioDriver_REAL -#define SDL_AudioInit SDL_AudioInit_REAL -#define SDL_AudioQuit SDL_AudioQuit_REAL #define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL #define SDL_OpenAudio SDL_OpenAudio_REAL #define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index ce81e7f83..7ea26c304 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -97,8 +97,6 @@ SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return) SDL_DYNAPI_PROC(void*,SDL_AtomicGetPtr,(void **a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return) SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_AudioInit,(const char *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_AudioQuit,(void),(),) SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return) SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return) diff --git a/src/test/SDL_test_common.c b/src/test/SDL_test_common.c index 8b1b3ce60..2e6490c1b 100644 --- a/src/test/SDL_test_common.c +++ b/src/test/SDL_test_common.c @@ -1346,7 +1346,8 @@ SDLTest_CommonInit(SDLTest_CommonState *state) SDL_Log("%s\n", text); } } - if (SDL_AudioInit(state->audiodriver) < 0) { + SDL_SetHint("SDL_AUDIO_DRIVER", state->audiodriver); + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { SDL_Log("Couldn't initialize audio driver: %s\n", SDL_GetError()); return SDL_FALSE; @@ -2163,7 +2164,7 @@ void SDLTest_CommonQuit(SDLTest_CommonState *state) SDL_VideoQuit(); } if (state->flags & SDL_INIT_AUDIO) { - SDL_AudioQuit(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); } SDL_free(state); SDL_Quit(); diff --git a/test/testautomation_audio.c b/test/testautomation_audio.c index 57647dcc6..c84ababca 100644 --- a/test/testautomation_audio.c +++ b/test/testautomation_audio.c @@ -97,26 +97,28 @@ int audio_initQuitAudio() SDLTest_AssertCheck(audioDriver[0] != '\0', "Audio driver name is not empty; got: %s", audioDriver); /* NOLINT(clang-analyzer-core.NullDereference): Checked for NULL above */ /* Call Init */ - result = SDL_AudioInit(audioDriver); - SDLTest_AssertPass("Call to SDL_AudioInit('%s')", audioDriver); + SDL_SetHint("SDL_AUDIO_DRIVER", audioDriver); + result = SDL_InitSubSystem(SDL_INIT_AUDIO); + SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_AUDIO) with driver='%s'", audioDriver); SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0 got: %d", result); /* Call Quit */ - SDL_AudioQuit(); - SDLTest_AssertPass("Call to SDL_AudioQuit()"); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO)"); } /* NULL driver specification */ audioDriver = NULL; /* Call Init */ - result = SDL_AudioInit(audioDriver); + SDL_SetHint("SDL_AUDIO_DRIVER", audioDriver); + result = SDL_InitSubSystem(SDL_INIT_AUDIO); SDLTest_AssertPass("Call to SDL_AudioInit(NULL)"); SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0 got: %d", result); /* Call Quit */ - SDL_AudioQuit(); - SDLTest_AssertPass("Call to SDL_AudioQuit()"); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO)"); /* Restart audio again */ _audioSetUp(NULL); @@ -157,8 +159,9 @@ int audio_initOpenCloseQuitAudio() for (j = 0; j < 2; j++) { /* Call Init */ - result = SDL_AudioInit(audioDriver); - SDLTest_AssertPass("Call to SDL_AudioInit('%s')", audioDriver); + SDL_SetHint("SDL_AUDIO_DRIVER", audioDriver); + result = SDL_InitSubSystem(SDL_INIT_AUDIO); + SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_AUDIO) with driver='%s'", audioDriver); SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0 got: %d", result); /* Set spec */ @@ -200,8 +203,8 @@ int audio_initOpenCloseQuitAudio() /* Call Quit (maybe multiple times) */ for (k = 0; k <= j; k++) { - SDL_AudioQuit(); - SDLTest_AssertPass("Call to SDL_AudioQuit(), call %d", k + 1); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO), call %d", k + 1); } } /* spec loop */ @@ -246,8 +249,9 @@ int audio_pauseUnpauseAudio() for (j = 0; j < 2; j++) { /* Call Init */ - result = SDL_AudioInit(audioDriver); - SDLTest_AssertPass("Call to SDL_AudioInit('%s')", audioDriver); + SDL_SetHint("SDL_AUDIO_DRIVER", audioDriver); + result = SDL_InitSubSystem(SDL_INIT_AUDIO); + SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_AUDIO) with driver='%s'", audioDriver); SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0 got: %d", result); /* Set spec */ @@ -320,8 +324,8 @@ int audio_pauseUnpauseAudio() SDLTest_AssertPass("Call to SDL_CloseAudio()"); /* Call Quit */ - SDL_AudioQuit(); - SDLTest_AssertPass("Call to SDL_AudioQuit()"); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO)"); } /* spec loop */ } /* driver loop */