Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2023-01-25 18:02:19 +00:00
parent 197340ea1c
commit 43e3daace3
2 changed files with 3 additions and 3 deletions

View file

@ -267,7 +267,7 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
/**
* Callback from the application to let the suspend continue.
*
* \since This function is available since SDL 2.28.0.
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);

View file

@ -661,8 +661,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
*
* The window size in pixels may differ from its size in screen coordinates
* if the window is on a high density display (one with an OS scaling factor).
* The window size in pixels may differ from its size in screen coordinates if
* the window is on a high density display (one with an OS scaling factor).
* Use SDL_GetWindowSize() to query the client area's size in screen
* coordinates, and SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize()
* to query the drawable size in pixels. Note that the drawable size can vary