reverted opengles removal.

This commit is contained in:
Ozkan Sezer 2022-11-23 18:50:02 +03:00
parent 7767e0c5f9
commit 34231f5ba0
37 changed files with 1877 additions and 18 deletions

1
.gitignore vendored
View file

@ -118,6 +118,7 @@ test/testgamecontroller
test/testgeometry
test/testgesture
test/testgl2
test/testgles
test/testgles2
test/testhaptic
test/testhittesting

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@ -1290,6 +1290,8 @@ if(ANDROID)
if(SDL_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
@ -2091,7 +2093,11 @@ elseif(APPLE)
endif()
if(SDL_OPENGLES)
if(NOT (IOS OR TVOS))
if(IOS OR TVOS)
set(SDL_FRAMEWORK_OPENGLES 1)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
else()
set(SDL_VIDEO_OPENGL_EGL 1)
endif()
set(SDL_VIDEO_OPENGL_ES2 1)
@ -2180,6 +2186,9 @@ elseif(APPLE)
list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,Metal")
endif()
endif()
if(SDL_FRAMEWORK_OPENGLES)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,OpenGLES")
endif()
if(SDL_FRAMEWORK_QUARTZCORE)
if(IOS OR TVOS)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,QuartzCore")
@ -2402,6 +2411,8 @@ elseif(VITA)
check_include_file(gl4esinit.h HAVE_GL4ES_H)
set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)

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@ -100,6 +100,7 @@ HDRS = \
SDL_name.h \
SDL_opengl.h \
SDL_opengl_glext.h \
SDL_opengles.h \
SDL_opengles2_gl2ext.h \
SDL_opengles2_gl2.h \
SDL_opengles2_gl2platform.h \

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@ -329,6 +329,7 @@
<ClInclude Include="..\..\include\SDL_name.h" />
<ClInclude Include="..\..\include\SDL_opengl.h" />
<ClInclude Include="..\..\include\SDL_opengl_glext.h" />
<ClInclude Include="..\..\include\SDL_opengles.h" />
<ClInclude Include="..\..\include\SDL_opengles2.h" />
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />

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@ -282,6 +282,9 @@
<ClInclude Include="..\..\include\SDL_opengl_glext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2.h">
<Filter>API Headers</Filter>
</ClInclude>

View file

@ -253,6 +253,7 @@
<ClInclude Include="..\..\include\SDL_name.h" />
<ClInclude Include="..\..\include\SDL_opengl.h" />
<ClInclude Include="..\..\include\SDL_opengl_glext.h" />
<ClInclude Include="..\..\include\SDL_opengles.h" />
<ClInclude Include="..\..\include\SDL_opengles2.h" />
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />

View file

@ -282,6 +282,9 @@
<ClInclude Include="..\..\include\SDL_opengl_glext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2.h">
<Filter>API Headers</Filter>
</ClInclude>

View file

@ -700,6 +700,15 @@ endmacro()
# - nada
macro(CheckOpenGLES)
if(SDL_OPENGLES)
check_c_source_compiles("
#include <GLES/gl.h>
#include <GLES/glext.h>
int main (int argc, char** argv) { return 0; }" HAVE_OPENGLES_V1)
if(HAVE_OPENGLES_V1)
set(HAVE_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
endif()
check_c_source_compiles("
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

54
configure vendored
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@ -911,6 +911,7 @@ enable_video_dummy
enable_video_offscreen
enable_video_opengl
enable_video_opengles
enable_video_opengles1
enable_video_opengles2
enable_video_vulkan
enable_libudev
@ -1705,6 +1706,8 @@ Optional Features:
use offscreen video driver [default=yes]
--enable-video-opengl include OpenGL support [default=yes]
--enable-video-opengles include OpenGL ES support [default=yes]
--enable-video-opengles1
include OpenGL ES 1.1 support [default=yes]
--enable-video-opengles2
include OpenGL ES 2.0 support [default=yes]
--enable-video-vulkan include Vulkan support [default=yes]
@ -24665,6 +24668,14 @@ else $as_nop
enable_video_opengles=yes
fi
# Check whether --enable-video-opengles1 was given.
if test ${enable_video_opengles1+y}
then :
enableval=$enable_video_opengles1;
else $as_nop
enable_video_opengles1=yes
fi
# Check whether --enable-video-opengles2 was given.
if test ${enable_video_opengles2+y}
then :
@ -24755,6 +24766,42 @@ printf "%s\n" "#define SDL_VIDEO_RENDER_OGL 1" >>confdefs.h
CheckOpenGLES()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
if test x$enable_video_opengles1 = xyes; then
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v1 headers" >&5
printf %s "checking for OpenGL ES v1 headers... " >&6; }
video_opengles_v1=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <GLES/gl.h>
#include <GLES/glext.h>
int
main (void)
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
video_opengles_v1=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v1" >&5
printf "%s\n" "$video_opengles_v1" >&6; }
if test x$video_opengles_v1 = xyes; then
printf "%s\n" "#define SDL_VIDEO_OPENGL_ES 1" >>confdefs.h
printf "%s\n" "#define SDL_VIDEO_RENDER_OGL_ES 1" >>confdefs.h
SUMMARY_video="${SUMMARY_video} opengl_es1"
fi
fi
if test x$enable_video_opengles2 = xyes; then
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v2 headers" >&5
printf %s "checking for OpenGL ES v2 headers... " >&6; }
@ -27930,6 +27977,12 @@ printf "%s\n" "#define SDL_VIDEO_DRIVER_UIKIT 1" >>confdefs.h
printf "%s\n" "#define SDL_VIDEO_OPENGL_ES2 1" >>confdefs.h
printf "%s\n" "#define SDL_VIDEO_OPENGL_ES 1" >>confdefs.h
printf "%s\n" "#define SDL_VIDEO_RENDER_OGL_ES 1" >>confdefs.h
printf "%s\n" "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/video/uikit/*.m"
@ -27947,6 +28000,7 @@ printf "%s\n" "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreMotion"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Foundation"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,GameController"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,OpenGLES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,QuartzCore"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,UIKit"

View file

@ -2211,6 +2211,9 @@ dnl Check to see if OpenGL ES support is desired
AC_ARG_ENABLE(video-opengles,
[AS_HELP_STRING([--enable-video-opengles], [include OpenGL ES support [default=yes]])],
, enable_video_opengles=yes)
AC_ARG_ENABLE(video-opengles1,
[AS_HELP_STRING([--enable-video-opengles1], [include OpenGL ES 1.1 support [default=yes]])],
, enable_video_opengles1=yes)
AC_ARG_ENABLE(video-opengles2,
[AS_HELP_STRING([--enable-video-opengles2], [include OpenGL ES 2.0 support [default=yes]])],
, enable_video_opengles2=yes)
@ -2259,6 +2262,21 @@ dnl Find OpenGL ES
CheckOpenGLES()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
if test x$enable_video_opengles1 = xyes; then
AC_MSG_CHECKING(for OpenGL ES v1 headers)
video_opengles_v1=no
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <GLES/gl.h>
#include <GLES/glext.h>
]],[])], [video_opengles_v1=yes],[])
AC_MSG_RESULT($video_opengles_v1)
if test x$video_opengles_v1 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl_es1"
fi
fi
if test x$enable_video_opengles2 = xyes; then
AC_MSG_CHECKING(for OpenGL ES v2 headers)
video_opengles_v2=no
@ -3966,6 +3984,8 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
# The iOS platform requires special setup.
AC_DEFINE(SDL_VIDEO_DRIVER_UIKIT, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/uikit/*.m"
SUMMARY_video="${SUMMARY_video} uikit"
@ -3982,6 +4002,7 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreMotion"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Foundation"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,GameController"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,OpenGLES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,QuartzCore"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,UIKit"

View file

@ -637,6 +637,7 @@ EXCLUDE = ../include/SDL_opengles2_gl2ext.h \
../include/SDL_opengl_glext.h \
../include/SDL_opengles2_gl2.h \
../include/SDL_opengles2.h \
../include/SDL_opengles.h \
../include/SDL_opengl.h \
../include/SDL_egl.h \
./release_checklist.md \

View file

@ -434,6 +434,7 @@
#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
#cmakedefine SDL_VIDEO_RENDER_D3D12 @SDL_VIDEO_RENDER_D3D12@
#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
#cmakedefine SDL_VIDEO_RENDER_METAL @SDL_VIDEO_RENDER_METAL@
#cmakedefine SDL_VIDEO_RENDER_VITA_GXM @SDL_VIDEO_RENDER_VITA_GXM@
@ -442,6 +443,7 @@
/* Enable OpenGL support */
#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@
#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@
#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@
#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@

View file

@ -395,11 +395,13 @@
#undef SDL_VIDEO_RENDER_D3D11
#undef SDL_VIDEO_RENDER_D3D12
#undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_OGL_ES
#undef SDL_VIDEO_RENDER_OGL_ES2
#undef SDL_VIDEO_RENDER_METAL
/* Enable OpenGL support */
#undef SDL_VIDEO_OPENGL
#undef SDL_VIDEO_OPENGL_ES
#undef SDL_VIDEO_OPENGL_ES2
#undef SDL_VIDEO_OPENGL_BGL
#undef SDL_VIDEO_OPENGL_CGL

View file

@ -171,8 +171,10 @@
#define SDL_VIDEO_DRIVER_ANDROID 1
/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable Vulkan support */

View file

@ -199,6 +199,7 @@
/* Enable OpenGL support */
/* #undef SDL_VIDEO_OPENGL */
/* #undef SDL_VIDEO_OPENGL_ES */
#define SDL_VIDEO_OPENGL_ES2 1
/* #undef SDL_VIDEO_OPENGL_BGL */
/* #undef SDL_VIDEO_OPENGL_CGL */

View file

@ -176,6 +176,8 @@
/* Enable OpenGL ES */
#if !TARGET_OS_MACCATALYST
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif

39
include/SDL_opengles.h Normal file
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@ -0,0 +1,39 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_opengles.h
*
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
*/
#include "SDL_config.h"
#ifdef __IPHONEOS__
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h>
#else
#include <GLES/gl.h>
#include <GLES/glext.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif

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@ -109,6 +109,9 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_OGL_ES2
&GLES2_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_OGL_ES
&GLES_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
&PS2_RenderDriver,
#endif

View file

@ -299,6 +299,7 @@ extern SDL_RenderDriver D3D11_RenderDriver;
extern SDL_RenderDriver D3D12_RenderDriver;
extern SDL_RenderDriver GL_RenderDriver;
extern SDL_RenderDriver GLES2_RenderDriver;
extern SDL_RenderDriver GLES_RenderDriver;
extern SDL_RenderDriver METAL_RenderDriver;
extern SDL_RenderDriver PS2_RenderDriver;
extern SDL_RenderDriver PSP_RenderDriver;

View file

@ -0,0 +1,62 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
SDL_PROC_OES(void, glBlendEquationOES, (GLenum))
SDL_PROC_OES(void, glBlendEquationSeparateOES, (GLenum, GLenum))
SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
SDL_PROC(void, glClear, (GLbitfield))
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glColorPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
SDL_PROC(void, glDisable, (GLenum))
SDL_PROC(void, glDisableClientState, (GLenum array))
SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glEnable, (GLenum))
SDL_PROC(void, glEnableClientState, (GLenum))
SDL_PROC(void, glFinish, (void))
SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
SDL_PROC(GLenum, glGetError, (void))
SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
SDL_PROC(void, glLoadIdentity, (void))
SDL_PROC(void, glMatrixMode, (GLenum))
SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glPixelStorei, (GLenum, GLint))
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
/* vi: set ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load diff

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@ -431,7 +431,7 @@ struct SDL_VideoDevice
struct SDL_EGL_VideoData *egl_data;
#endif
#if SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
struct SDL_PrivateGLESData *gles_data;
#endif

View file

@ -37,6 +37,10 @@
#include "SDL_opengl.h"
#endif /* SDL_VIDEO_OPENGL */
#if SDL_VIDEO_OPENGL_ES && !SDL_VIDEO_OPENGL
#include "SDL_opengles.h"
#endif /* SDL_VIDEO_OPENGL_ES && !SDL_VIDEO_OPENGL */
/* GL and GLES2 headers conflict on Linux 32 bits */
#if SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL
#include "SDL_opengles2.h"
@ -3436,7 +3440,7 @@ SDL_GL_UnloadLibrary(void)
}
}
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
static SDL_INLINE SDL_bool
isAtLeastGL3(const char *verstr)
{
@ -3447,7 +3451,7 @@ isAtLeastGL3(const char *verstr)
SDL_bool
SDL_GL_ExtensionSupported(const char *extension)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
const char *extensions;
const char *start;
@ -3539,7 +3543,7 @@ SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor)
{
/* THIS REQUIRES AN EXISTING GL CONTEXT THAT HAS BEEN MADE CURRENT. */
/* Please refer to https://bugzilla.libsdl.org/show_bug.cgi?id=3725 for discussion. */
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
/* XXX This is fragile; it will break in the event of release of
* new versions of OpenGL ES.
*/
@ -3593,6 +3597,10 @@ SDL_GL_ResetAttributes()
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 0;
_this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
#elif SDL_VIDEO_OPENGL_ES
_this->gl_config.major_version = 1;
_this->gl_config.minor_version = 1;
_this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
#endif
if (_this->GL_DefaultProfileConfig) {
@ -3613,7 +3621,7 @@ SDL_GL_ResetAttributes()
int
SDL_GL_SetAttribute(SDL_GLattr attr, int value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
int retval;
if (!_this) {
@ -3737,7 +3745,7 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
int
SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
GLenum (APIENTRY *glGetErrorFunc) (void);
GLenum attrib = 0;
GLenum error = 0;

View file

@ -148,7 +148,7 @@ UIKit_PumpEvents(_THIS)
} while(result == kCFRunLoopRunHandledSource);
/* See the comment in the function definition. */
#if SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
UIKit_GL_RestoreCurrentContext();
#endif
}

View file

@ -21,7 +21,7 @@
#ifndef SDL_uikitopengles_
#define SDL_uikitopengles_
#if SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#include "../SDL_sysvideo.h"
@ -37,7 +37,7 @@ extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
extern void UIKit_GL_RestoreCurrentContext(void);
#endif /* SDL_VIDEO_OPENGL_ES2 */
#endif // SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#endif /* SDL_uikitopengles_ */

View file

@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT && SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2)
#include "SDL_uikitopengles.h"
#import "SDL_uikitopenglview.h"

View file

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#if SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
@ -59,6 +59,6 @@
@end
#endif /* SDL_VIDEO_OPENGL_ES2 */
#endif // SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT && SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2)
#include <OpenGLES/EAGLDrawable.h>
#include <OpenGLES/ES2/glext.h>

View file

@ -113,7 +113,7 @@ UIKit_CreateDevice(void)
device->HasClipboardText = UIKit_HasClipboardText;
/* OpenGL (ES) functions */
#if SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
device->GL_GetDrawableSize = UIKit_GL_GetDrawableSize;
device->GL_SwapWindow = UIKit_GL_SwapWindow;

View file

@ -176,7 +176,7 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
/* Don't run the game loop while a messagebox is up */
if (!UIKit_ShowingMessageBox()) {
/* See the comment in the function definition. */
#if SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
UIKit_GL_RestoreCurrentContext();
#endif

View file

@ -404,7 +404,7 @@ UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
/* These struct members were added in SDL 2.0.4. */
if (versionnum >= SDL_VERSIONNUM(2,0,4)) {
#if SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
if ([data.viewcontroller.view isKindOfClass:[SDL_uikitopenglview class]]) {
SDL_uikitopenglview *glview = (SDL_uikitopenglview *)data.viewcontroller.view;
info->info.uikit.framebuffer = glview.drawableFramebuffer;

View file

@ -648,7 +648,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
}
windowdata = (SDL_WindowData *) window->driverdata;
#if SDL_VIDEO_OPENGL_ES2 || SDL_VIDEO_OPENGL_EGL
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 || SDL_VIDEO_OPENGL_EGL
if ((window->flags & SDL_WINDOW_OPENGL) &&
((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) ||
SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE))

View file

@ -125,6 +125,7 @@ add_sdl_test_executable(testgamecontroller NEEDS_RESOURCES testgamecontroller.c
add_sdl_test_executable(testgeometry testgeometry.c testutils.c)
add_sdl_test_executable(testgesture testgesture.c)
add_sdl_test_executable(testgl2 testgl2.c)
add_sdl_test_executable(testgles testgles.c)
add_sdl_test_executable(testgles2 testgles2.c)
add_sdl_test_executable(testhaptic testhaptic.c)
add_sdl_test_executable(testhotplug testhotplug.c)

View file

@ -84,6 +84,7 @@ TARGETS = \
@OPENGL_TARGETS@ += testgl2$(EXE) testshader$(EXE)
@OPENGLES1_TARGETS@ += testgles$(EXE)
@OPENGLES2_TARGETS@ += testgles2$(EXE)
@ -207,6 +208,9 @@ testgesture$(EXE): $(srcdir)/testgesture.c
testgl2$(EXE): $(srcdir)/testgl2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testgles$(EXE): $(srcdir)/testgles.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @GLESLIB@ @MATHLIB@
testgles2$(EXE): $(srcdir)/testgles2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@

35
test/configure vendored
View file

@ -624,6 +624,7 @@ GLESLIB
GLLIB
OPENGL_TARGETS
OPENGLES2_TARGETS
OPENGLES1_TARGETS
CPP
XMKMF
SDL3_CONFIG
@ -4573,6 +4574,33 @@ rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_opengl" >&5
printf "%s\n" "$have_opengl" >&6; }
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES support" >&5
printf %s "checking for OpenGL ES support... " >&6; }
have_opengles=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include "SDL_opengles.h"
#ifndef SDL_VIDEO_OPENGL_ES
#error SDL_VIDEO_OPENGL_ES
#endif
int
main (void)
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
have_opengles=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_opengles" >&5
printf "%s\n" "$have_opengles" >&6; }
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES2 support" >&5
printf %s "checking for OpenGL ES2 support... " >&6; }
have_opengles2=no
@ -4603,8 +4631,14 @@ printf "%s\n" "$have_opengles2" >&6; }
GLLIB=""
GLESLIB=""
GLES2LIB=""
OPENGLES1_TARGETS="UNUSED"
OPENGLES2_TARGETS="UNUSED"
OPENGL_TARGETS="UNUSED"
if test x$have_opengles = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES"
GLESLIB="$XPATH -lGLESv1_CM"
OPENGLES1_TARGETS="TARGETS"
fi
if test x$have_opengles2 = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
#GLES2LIB="$XPATH -lGLESv2"
@ -4783,6 +4817,7 @@ esac
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for TTF_Init in -lSDL3_ttf" >&5
printf %s "checking for TTF_Init in -lSDL3_ttf... " >&6; }
if test ${ac_cv_lib_SDL3_ttf_TTF_Init+y}

View file

@ -127,6 +127,17 @@ AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
]],[])], [have_opengl=yes],[])
AC_MSG_RESULT($have_opengl)
dnl Check for OpenGL ES
AC_MSG_CHECKING(for OpenGL ES support)
have_opengles=no
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include "SDL_opengles.h"
#ifndef SDL_VIDEO_OPENGL_ES
#error SDL_VIDEO_OPENGL_ES
#endif
]],[])] ,[have_opengles=yes],[])
AC_MSG_RESULT($have_opengles)
dnl Check for OpenGL ES2
AC_MSG_CHECKING(for OpenGL ES2 support)
have_opengles2=no
@ -141,8 +152,14 @@ AC_MSG_RESULT($have_opengles2)
GLLIB=""
GLESLIB=""
GLES2LIB=""
OPENGLES1_TARGETS="UNUSED"
OPENGLES2_TARGETS="UNUSED"
OPENGL_TARGETS="UNUSED"
if test x$have_opengles = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES"
GLESLIB="$XPATH -lGLESv1_CM"
OPENGLES1_TARGETS="TARGETS"
fi
if test x$have_opengles2 = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
#GLES2LIB="$XPATH -lGLESv2"
@ -228,6 +245,7 @@ case "$host" in
;;
esac
AC_SUBST(OPENGLES1_TARGETS)
AC_SUBST(OPENGLES2_TARGETS)
AC_SUBST(OPENGL_TARGETS)
AC_SUBST(GLLIB)

355
test/testgles.c Normal file
View file

@ -0,0 +1,355 @@
/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "SDL_test_common.h"
#if defined(__IPHONEOS__) || defined(__ANDROID__)
#define HAVE_OPENGLES
#endif
#ifdef HAVE_OPENGLES
#include "SDL_opengles.h"
static SDLTest_CommonState *state;
static SDL_GLContext *context = NULL;
static int depth = 16;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
int i;
if (context != NULL) {
for (i = 0; i < state->num_windows; i++) {
if (context[i]) {
SDL_GL_DeleteContext(context[i]);
}
}
SDL_free(context);
}
SDLTest_CommonQuit(state);
exit(rc);
}
static void
Render()
{
static GLubyte color[8][4] = { {255, 0, 0, 0},
{255, 0, 0, 255},
{0, 255, 0, 255},
{0, 255, 0, 255},
{0, 255, 0, 255},
{255, 255, 255, 255},
{255, 0, 255, 255},
{0, 0, 255, 255}
};
static GLfloat cube[8][3] = { {0.5, 0.5, -0.5},
{0.5f, -0.5f, -0.5f},
{-0.5f, -0.5f, -0.5f},
{-0.5f, 0.5f, -0.5f},
{-0.5f, 0.5f, 0.5f},
{0.5f, 0.5f, 0.5f},
{0.5f, -0.5f, 0.5f},
{-0.5f, -0.5f, 0.5f}
};
static GLubyte indices[36] = { 0, 3, 4,
4, 5, 0,
0, 5, 6,
6, 1, 0,
6, 7, 2,
2, 1, 6,
7, 4, 3,
3, 2, 7,
5, 4, 7,
7, 6, 5,
2, 3, 1,
3, 0, 1
};
/* Do our drawing, too. */
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* Draw the cube */
glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, cube);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices);
glMatrixMode(GL_MODELVIEW);
glRotatef(5.0, 1.0, 1.0, 1.0);
}
int
main(int argc, char *argv[])
{
int fsaa, accel;
int value;
int i, done;
SDL_DisplayMode mode;
SDL_Event event;
Uint32 then, now, frames;
int status;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize parameters */
fsaa = 0;
accel = 0;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
++fsaa;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
++accel;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) {
i++;
if (!argv[i]) {
consumed = -1;
} else {
depth = SDL_atoi(argv[i]);
consumed = 1;
}
} else {
consumed = -1;
}
}
if (consumed < 0) {
static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
quit(1);
}
i += consumed;
}
/* Set OpenGL parameters */
state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
state->gl_red_size = 5;
state->gl_green_size = 5;
state->gl_blue_size = 5;
state->gl_depth_size = depth;
state->gl_major_version = 1;
state->gl_minor_version = 1;
state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
if (fsaa) {
state->gl_multisamplebuffers=1;
state->gl_multisamplesamples=fsaa;
}
if (accel) {
state->gl_accelerated=1;
}
if (!SDLTest_CommonInit(state)) {
quit(2);
}
context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(*context));
if (context == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
/* Create OpenGL ES contexts */
for (i = 0; i < state->num_windows; i++) {
context[i] = SDL_GL_CreateContext(state->windows[i]);
if (!context[i]) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
quit(2);
}
}
if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
SDL_GetCurrentDisplayMode(0, &mode);
SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
SDL_Log("\n");
SDL_Log("Vendor : %s\n", glGetString(GL_VENDOR));
SDL_Log("Renderer : %s\n", glGetString(GL_RENDERER));
SDL_Log("Version : %s\n", glGetString(GL_VERSION));
SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS));
SDL_Log("\n");
status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
if (!status) {
SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
if (!status) {
SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
if (!status) {
SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
if (!status) {
SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
SDL_GetError());
}
if (fsaa) {
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
if (!status) {
SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
if (!status) {
SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
SDL_GetError());
}
}
if (accel) {
status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
if (!status) {
SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
SDL_GetError());
}
}
/* Set rendering settings for each context */
for (i = 0; i < state->num_windows; ++i) {
float aspectAdjust;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
continue;
}
aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h);
glViewport(0, 0, state->window_w, state->window_h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_SMOOTH);
}
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
for (i = 0; i < state->num_windows; ++i) {
if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
break;
}
/* Change view port to the new window dimensions */
glViewport(0, 0, event.window.data1, event.window.data2);
/* Update window content */
Render();
SDL_GL_SwapWindow(state->windows[i]);
break;
}
}
break;
}
}
SDLTest_CommonEvent(state, &event, &done);
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
continue;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
continue;
}
Render();
SDL_GL_SwapWindow(state->windows[i]);
}
}
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
SDL_Log("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
#if !defined(__ANDROID__)
quit(0);
#endif
return 0;
}
#else /* HAVE_OPENGLES */
int
main(int argc, char *argv[])
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system\n");
return 1;
}
#endif /* HAVE_OPENGLES */
/* vi: set ts=4 sw=4 expandtab: */