Use a reasonable upper bound on the number of pixels we'll try to draw when traversing a line

Fixes https://github.com/libsdl-org/SDL/issues/6116
This commit is contained in:
Sam Lantinga 2023-02-03 15:45:43 -08:00
parent d6fdb842b0
commit 2a83093b36

View file

@ -2718,6 +2718,7 @@ int SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y
static int RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, SDL_bool draw_last)
{
const int MAX_PIXELS = SDL_max(renderer->view->pixel_w, renderer->view->pixel_h) * 4;
int i, deltax, deltay, numpixels;
int d, dinc1, dinc2;
int x, xinc1, xinc2;
@ -2765,6 +2766,10 @@ static int RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, i
--numpixels;
}
if (numpixels > MAX_PIXELS) {
return SDL_SetError("Line too long (tried to draw %d pixels, max %d)", numpixels, MAX_PIXELS);
}
points = SDL_small_alloc(SDL_FPoint, numpixels, &isstack);
if (points == NULL) {
return SDL_OutOfMemory();