SDL_HapticClose and SDL_HapticDestroyEffect returns int
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@ -337,8 +337,8 @@ typedef struct SDL_Haptic SDL_Haptic;
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#define SDL_HAPTIC_SPHERICAL 2
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/**
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* \brief Use this value to play an effect on the steering wheel axis. This
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* provides better compatibility across platforms and devices as SDL will guess
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* \brief Use this value to play an effect on the steering wheel axis. This
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* provides better compatibility across platforms and devices as SDL will guess
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* the correct axis.
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* \sa SDL_HapticDirection
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*/
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@ -970,12 +970,14 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
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* Close a haptic device previously opened with SDL_HapticOpen().
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*
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* \param haptic the SDL_Haptic device to close
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticOpen
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*/
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extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
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extern DECLSPEC int SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
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/**
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* Get the number of effects a haptic device can store.
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@ -1154,12 +1156,14 @@ extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
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*
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* \param haptic the SDL_Haptic device to destroy the effect on
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* \param effect the ID of the haptic effect to destroy
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticNewEffect
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*/
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extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
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extern DECLSPEC int SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
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int effect);
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/**
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@ -460,8 +460,8 @@ SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),return)
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SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_HapticClose,(SDL_Haptic *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_HapticDestroyEffect,(SDL_Haptic *a, int b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_HapticClose,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_HapticDestroyEffect,(SDL_Haptic *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_HapticEffectSupported,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_HapticGetEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_HapticIndex,(SDL_Haptic *a),(a),return)
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@ -330,7 +330,7 @@ SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
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/*
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* Closes a SDL_Haptic device.
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*/
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void SDL_HapticClose(SDL_Haptic *haptic)
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int SDL_HapticClose(SDL_Haptic *haptic)
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{
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int i;
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SDL_Haptic *hapticlist;
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@ -338,12 +338,12 @@ void SDL_HapticClose(SDL_Haptic *haptic)
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/* Must be valid */
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if (!ValidHaptic(haptic)) {
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return;
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return SDL_InvalidParamError("haptic");
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}
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/* Check if it's still in use */
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if (--haptic->ref_count > 0) {
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return;
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return 0; /* nothing to do */
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}
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/* Close it, properly removing effects if needed */
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@ -374,6 +374,7 @@ void SDL_HapticClose(SDL_Haptic *haptic)
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/* Free */
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SDL_free(haptic);
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return 0;
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}
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/*
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@ -562,18 +563,22 @@ int SDL_HapticStopEffect(SDL_Haptic *haptic, int effect)
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/*
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* Gets rid of a haptic effect.
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*/
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void SDL_HapticDestroyEffect(SDL_Haptic *haptic, int effect)
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int SDL_HapticDestroyEffect(SDL_Haptic *haptic, int effect)
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{
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if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
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return;
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if (!ValidHaptic(haptic)) {
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return SDL_InvalidParamError("haptic");
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}
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if (!ValidEffect(haptic, effect)) {
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return SDL_InvalidParamError("effect");
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}
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/* Not allocated */
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if (haptic->effects[effect].hweffect == NULL) {
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return;
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return 0; /* nothing to do */
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}
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SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
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return 0;
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}
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/*
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