The RAWINPUT driver is no longer tied to HIDAPI in any way

This commit is contained in:
Sam Lantinga 2021-07-09 18:11:42 -07:00
parent e52733af8d
commit 24059a19c5
4 changed files with 18 additions and 30 deletions

12
configure vendored
View file

@ -24547,10 +24547,6 @@ fi
enable_hidapi_libusb=yes
require_hidapi_libusb=yes
;;
# RAWINPUT is only available on Win32, but can be enabled if HIDAPI is
*-*-cygwin* | *-*-mingw*)
enable_joystick_rawinput=yes
;;
esac
hidapi_support=yes
@ -24646,11 +24642,6 @@ fi
$as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
if test x$enable_joystick_rawinput = xyes; then
$as_echo "#define SDL_JOYSTICK_RAWINPUT 1" >>confdefs.h
fi
EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"
@ -25230,6 +25221,9 @@ $as_echo "#define SDL_AUDIO_DRIVER_WASAPI 1" >>confdefs.h
fi
# Set up files for the joystick library
if test x$enable_joystick = xyes; then
$as_echo "#define SDL_JOYSTICK_RAWINPUT 1" >>confdefs.h
if test x$have_dinput = xyes -o x$have_xinput = xyes; then
if test x$have_xinput = xyes; then

View file

@ -3349,10 +3349,6 @@ CheckHIDAPI()
enable_hidapi_libusb=yes
require_hidapi_libusb=yes
;;
# RAWINPUT is only available on Win32, but can be enabled if HIDAPI is
*-*-cygwin* | *-*-mingw*)
enable_joystick_rawinput=yes
;;
esac
hidapi_support=yes
@ -3369,9 +3365,6 @@ CheckHIDAPI()
if test x$hidapi_support = xyes; then
AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
if test x$enable_joystick_rawinput = xyes; then
AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
fi
EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"
@ -3797,6 +3790,7 @@ case "$host" in
fi
# Set up files for the joystick library
if test x$enable_joystick = xyes; then
AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
if test x$have_dinput = xyes -o x$have_xinput = xyes; then
if test x$have_xinput = xyes; then
AC_DEFINE(SDL_JOYSTICK_XINPUT, 1, [ ])

View file

@ -727,19 +727,6 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
/**
* \brief A variable controlling whether the HIDAPI driver for XBox controllers on Windows should pull correlated
* data from XInput.
*
* This variable can be set to the following values:
* "0" - HIDAPI Xbox driver will only use HIDAPI data
* "1" - HIDAPI Xbox driver will also pull data from XInput, providing better trigger axes, guide button
* presses, and rumble support
*
* The default is "1". This hint applies to any joysticks opened after setting the hint.
*/
#define SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT "SDL_JOYSTICK_HIDAPI_CORRELATE_XINPUT"
/**
* \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
*
@ -783,6 +770,19 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
/**
* \brief A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.
*
* This variable can be set to the following values:
* "0" - RAWINPUT driver will only use data from raw input APIs
* "1" - RAWINPUT driver will also pull data from XInput, providing
* better trigger axes, guide button presses, and rumble support
* for Xbox controllers
*
* The default is "1". This hint applies to any joysticks opened after setting the hint.
*/
#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
/**
* \brief A variable controlling whether a separate thread should be used
* for handling joystick detection and raw input messages on Windows

View file

@ -1042,7 +1042,7 @@ RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
/* We'll try to get guide button and trigger axes from XInput */
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
xinput_device_change = SDL_TRUE;
ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT, SDL_TRUE);
ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT, SDL_TRUE);
if (ctx->xinput_enabled && (WIN_LoadXInputDLL() < 0 || !XINPUTGETSTATE)) {
ctx->xinput_enabled = SDL_FALSE;
}