Fixed build

This commit is contained in:
Sam Lantinga 2022-12-02 13:11:04 -08:00
parent 1878674477
commit 1a890808a4

View file

@ -142,7 +142,8 @@ SDL_Color MooseColors[84] = {
/* *INDENT-ON* */ /* clang-format on */
static SDLTest_CommonState *state;
static Uint32 next_fps_check, frames;
static Uint64 next_fps_check;
static Uint32 frames;
static const Uint32 fps_check_delay = 5000;
SDL_Surface *MooseYUVSurfaces[MOOSEFRAMES_COUNT];
@ -216,7 +217,7 @@ void MoveSprites(SDL_Renderer *renderer)
void loop()
{
Uint32 now;
Uint64 now;
int i;
SDL_Event event;
@ -273,9 +274,9 @@ void loop()
frames++;
now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, next_fps_check)) {
if (now >= next_fps_check) {
/* Print out some timing information */
const Uint32 then = next_fps_check - fps_check_delay;
const Uint64 then = next_fps_check - fps_check_delay;
const double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
next_fps_check = now + fps_check_delay;