Fixed bug 4286 - Joystick subsystem causes "not responding" when app is in the background

Added a hint to control whether a separate thread should be used for joystick events.
This is off by default because dispatching messages in other threads appears to cause problems on some versions of Windows.
This commit is contained in:
Sam Lantinga 2020-12-12 22:08:02 -08:00
parent bca9decbda
commit 13a4caf1d7
3 changed files with 86 additions and 31 deletions

View file

@ -708,6 +708,17 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
/**
* \brief A variable controlling whether a separate thread should be used
* for handling joystick detection and raw input messages on Windows
*
* This variable can be set to the following values:
* "0" - A separate thread is not used (the default)
* "1" - A separate thread is used for handling raw input messages
*
*/
#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
/**
* \brief A variable controlling whether Linux joysticks adhere their HID-defined deadzones or return unfiltered values.
* This is useful for Wine which implements its own deadzone handler if requested by games, also it enables xinput

View file

@ -705,8 +705,7 @@ LINUX_JoystickInit(void)
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT,
"Unable to initialize inotify, falling back to polling: %s",
strerror (errno));
}
else {
} else {
/* We need to watch for attribute changes in addition to
* creation, because when a device is first created, it has
* permissions that we can't read. When udev chmods it to

View file

@ -34,6 +34,7 @@
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_mutex.h"
#include "SDL_joystick.h"
@ -59,11 +60,12 @@
#endif
/* local variables */
static SDL_bool s_bJoystickThread = SDL_FALSE;
static SDL_bool s_bDeviceAdded = SDL_FALSE;
static SDL_bool s_bDeviceRemoved = SDL_FALSE;
static SDL_cond *s_condJoystickThread = NULL;
static SDL_mutex *s_mutexJoyStickEnum = NULL;
static SDL_Thread *s_threadJoystick = NULL;
static SDL_Thread *s_joystickThread = NULL;
static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
@ -227,18 +229,18 @@ SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex
#endif /* __WINRT__ */
static SDL_DeviceNotificationData s_notification_data;
/* Function/thread to scan the system for joysticks. */
static int
SDL_JoystickThread(void *_data)
{
SDL_DeviceNotificationData notification_data;
#if SDL_JOYSTICK_XINPUT
SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
SDL_zeroa(bOpenedXInputDevices);
#endif
if (SDL_CreateDeviceNotification(&notification_data) < 0) {
if (SDL_CreateDeviceNotification(&s_notification_data) < 0) {
return -1;
}
@ -246,7 +248,7 @@ SDL_JoystickThread(void *_data)
while (s_bJoystickThreadQuit == SDL_FALSE) {
SDL_bool bXInputChanged = SDL_FALSE;
if (SDL_WaitForDeviceNotification(&notification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
if (SDL_WaitForDeviceNotification(&s_notification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
#if SDL_JOYSTICK_XINPUT
/* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
@ -277,11 +279,58 @@ SDL_JoystickThread(void *_data)
}
SDL_UnlockMutex(s_mutexJoyStickEnum);
SDL_CleanupDeviceNotification(&notification_data);
SDL_CleanupDeviceNotification(&s_notification_data);
return 1;
}
/* spin up the thread to detect hotplug of devices */
static int
SDL_StartJoystickThread(void)
{
s_mutexJoyStickEnum = SDL_CreateMutex();
if (!s_mutexJoyStickEnum) {
return -1;
}
s_condJoystickThread = SDL_CreateCond();
if (!s_condJoystickThread) {
return -1;
}
s_bJoystickThreadQuit = SDL_FALSE;
s_joystickThread = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
if (!s_joystickThread) {
return -1;
}
return 0;
}
static void
SDL_StopJoystickThread(void)
{
if (!s_joystickThread) {
return;
}
SDL_LockMutex(s_mutexJoyStickEnum);
s_bJoystickThreadQuit = SDL_TRUE;
SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
SDL_UnlockMutex(s_mutexJoyStickEnum);
#ifndef __WINRT__
PostThreadMessage(SDL_GetThreadID(s_joystickThread), WM_QUIT, 0, 0);
#endif
SDL_WaitThread(s_joystickThread, NULL); /* wait for it to bugger off */
SDL_DestroyCond(s_condJoystickThread);
s_condJoystickThread = NULL;
SDL_DestroyMutex(s_mutexJoyStickEnum);
s_mutexJoyStickEnum = NULL;
s_joystickThread = NULL;
}
void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
{
device->send_add_event = SDL_TRUE;
@ -312,16 +361,19 @@ WINDOWS_JoystickInit(void)
return -1;
}
s_mutexJoyStickEnum = SDL_CreateMutex();
s_condJoystickThread = SDL_CreateCond();
s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
WINDOWS_JoystickDetect();
if (!s_threadJoystick) {
/* spin up the thread to detect hotplug of devices */
s_bJoystickThreadQuit = SDL_FALSE;
s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
s_bJoystickThread = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_THREAD, SDL_TRUE);
if (s_bJoystickThread) {
if (SDL_StartJoystickThread() < 0) {
return -1;
}
} else {
if (SDL_CreateDeviceNotification(&s_notification_data) < 0) {
return -1;
}
}
return 0;
}
@ -351,7 +403,9 @@ WINDOWS_JoystickDetect(void)
return; /* thread hasn't signaled, nothing to do right now. */
}
SDL_LockMutex(s_mutexJoyStickEnum);
if (s_mutexJoyStickEnum) {
SDL_LockMutex(s_mutexJoyStickEnum);
}
s_bDeviceAdded = SDL_FALSE;
s_bDeviceRemoved = SDL_FALSE;
@ -365,7 +419,9 @@ WINDOWS_JoystickDetect(void)
/* Look for XInput devices. Do this last, so they're first in the final list. */
SDL_XINPUT_JoystickDetect(&pCurList);
SDL_UnlockMutex(s_mutexJoyStickEnum);
if (s_mutexJoyStickEnum) {
SDL_UnlockMutex(s_mutexJoyStickEnum);
}
while (pCurList) {
JoyStick_DeviceData *pListNext = NULL;
@ -577,21 +633,10 @@ WINDOWS_JoystickQuit(void)
}
SYS_Joystick = NULL;
if (s_threadJoystick) {
SDL_LockMutex(s_mutexJoyStickEnum);
s_bJoystickThreadQuit = SDL_TRUE;
SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
SDL_UnlockMutex(s_mutexJoyStickEnum);
#ifndef __WINRT__
PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0);
#endif
SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
SDL_DestroyMutex(s_mutexJoyStickEnum);
SDL_DestroyCond(s_condJoystickThread);
s_condJoystickThread= NULL;
s_mutexJoyStickEnum = NULL;
s_threadJoystick = NULL;
if (s_bJoystickThread) {
SDL_StopJoystickThread();
} else {
SDL_CleanupDeviceNotification(&s_notification_data);
}
SDL_DINPUT_JoystickQuit();