Fixed building SDL on UWP

This commit is contained in:
Sam Lantinga 2021-11-27 08:14:50 -08:00
parent 3008b005c3
commit 11a9cd6344
3 changed files with 2 additions and 4 deletions

View file

@ -114,7 +114,6 @@
<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\src\hidapi\SDL_hidapi.c" />
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
@ -247,6 +246,7 @@
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\src\hidapi\SDL_hidapi.c" />
<ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\src\joystick\SDL_joystick.c" />

View file

@ -447,8 +447,6 @@
<ClInclude Include="..\include\SDL_misc.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\atomic\SDL_atomic.c">
<Filter>Source Files</Filter>
</ClCompile>

View file

@ -698,7 +698,7 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
data->egl_surface = _this->egl_data->eglCreateWindowSurface(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
coreWindowAsIInspectable,
(NativeWindowType)coreWindowAsIInspectable,
NULL);
if (data->egl_surface == NULL) {
return SDL_EGL_SetError("unable to create EGL native-window surface", "eglCreateWindowSurface");