Merge pull request #6317 from tycho/wip/angle-egl

EGL: fixes for better ANGLE support
This commit is contained in:
Ryan C. Gordon 2022-11-23 14:02:15 -05:00 committed by GitHub
commit 040a17a50f
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GPG key ID: 4AEE18F83AFDEB23
31 changed files with 458 additions and 74 deletions

View file

@ -1652,6 +1652,18 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY"
/**
* \brief If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay.
*
* This variable can be set to one of the following values:
* "0" - Do not fall back to eglGetDisplay
* "1" - Fall back to eglGetDisplay if eglGetPlatformDisplay fails.
*
* By default, SDL will fall back to eglGetDisplay if eglGetPlatformDisplay
* fails.
*/
#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_GETDISPLAY_FALLBACK"
/**
* \brief A variable controlling whether the graphics context is externally managed.
*
@ -1811,6 +1823,18 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
/**
* \brief A variable controlling whether the OpenGL context should be created
* with EGL by default
*
* This variable can be set to the following values:
* "0" - Use platform-specific GL context creation API (GLX, WGL, CGL, etc)
* "1" - Use EGL
*
* By default SDL will use the platform-specific GL context API when both are present.
*/
#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL"
/**
* \brief A variable controlling whether X11 should use GLX or EGL by default
*
@ -1819,6 +1843,9 @@ extern "C" {
* "1" - Use EGL
*
* By default SDL will use GLX when both are present.
*
* \deprecated Use the platform-agnostic SDL_HINT_VIDEO_FORCE_EGL hint instead.
*
*/
#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL"

View file

@ -217,6 +217,21 @@ typedef enum
*/
typedef void *SDL_GLContext;
/**
* \brief Opaque EGL types.
*/
typedef void *SDL_EGLDisplay;
typedef void *SDL_EGLConfig;
typedef void *SDL_EGLSurface;
typedef intptr_t SDL_EGLAttrib;
typedef int SDL_EGLint;
/**
* \brief EGL attribute initialization callback types.
*/
typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
/**
* \brief OpenGL configuration attributes
*/
@ -249,7 +264,8 @@ typedef enum
SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
SDL_GL_CONTEXT_RESET_NOTIFICATION,
SDL_GL_CONTEXT_NO_ERROR,
SDL_GL_FLOATBUFFERS
SDL_GL_FLOATBUFFERS,
SDL_GL_EGL_PLATFORM
} SDL_GLattr;
typedef enum
@ -1902,6 +1918,21 @@ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
*/
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
/**
* Get an EGL library function by name.
*
* If an EGL library is loaded, this function allows applications to get entry
* points for EGL functions. This is useful to provide to an EGL API and
* extension loader.
*
* \param proc the name of an EGL function
* \returns a pointer to the named EGL function. The returned pointer should be
* cast to the appropriate function signature.
*
* \sa SDL_GL_GetCurrentEGLDisplay
*/
extern DECLSPEC void *SDLCALL SDL_EGL_GetProcAddress(const char *proc);
/**
* Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
*
@ -2040,6 +2071,56 @@ extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
*/
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
/**
* Get the currently active EGL display.
*
* \returns the currently active EGL display or NULL on failure; call
* SDL_GetError() for more information.
*
*/
extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
/**
* Get the currently active EGL config.
*
* \returns the currently active EGL config or NULL on failure; call
* SDL_GetError() for more information.
*
*/
extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
/**
* Get the EGL surface associated with the window.
*
* \returns the EGLSurface pointer associated with the window, or NULL on
* failure.
*/
extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window * window);
/**
* Sets the callbacks for defining custom EGLAttrib arrays for EGL
* initialization.
*
* Each callback should return a pointer to an EGL attribute array terminated
* with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
* will cause the SDL_CreateWindow process to fail gracefully.
*
* The arrays returned by each callback will be appended to the existing
* attribute arrays defined by SDL.
*
* NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
*
* \param platformAttribCallback Callback for attributes to pass to
* eglGetPlatformDisplay.
* \param surfaceAttribCallback Callback for attributes to pass to
* eglCreateSurface.
* \param contextAttribCallback Callback for attributes to pass to
* eglCreateContext.
*/
extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
SDL_EGLIntArrayCallback surfaceAttribCallback,
SDL_EGLIntArrayCallback contextAttribCallback);
/**
* Get the size of a window's underlying drawable in pixels.
*

View file

@ -76,6 +76,7 @@
#elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
/* EGL AND OpenGL ES support via ANGLE */
#define DEFAULT_EGL "libEGL.dll"
#define DEFAULT_OGL "opengl32.dll"
#define DEFAULT_OGL_ES2 "libGLESv2.dll"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.dll"
#define DEFAULT_OGL_ES "libGLESv1_CM.dll"
@ -242,7 +243,7 @@ SDL_bool SDL_EGL_HasExtension(_THIS, SDL_EGL_ExtensionType type, const char *ext
}
void *
SDL_EGL_GetProcAddress(_THIS, const char *proc)
SDL_EGL_GetProcAddressInternal(_THIS, const char *proc)
{
void *retval = NULL;
if (_this->egl_data != NULL) {
@ -518,7 +519,7 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
* Khronos doc: "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
* Therefore SDL_EGL_GetVersion() shouldn't work with uninitialized display.
* - it actually doesn't work on Android that has 1.5 egl client
* - it works on desktop X11 (using SDL_VIDEO_X11_FORCE_EGL=1) */
* - it works on desktop X11 (using SDL_VIDEO_FORCE_EGL=1) */
SDL_EGL_GetVersion(_this);
if (_this->egl_data->egl_version_major == 1 && _this->egl_data->egl_version_minor == 5) {
@ -526,10 +527,19 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
}
if (_this->egl_data->eglGetPlatformDisplay) {
_this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplay(platform, (void *)(uintptr_t)native_display, NULL);
EGLAttrib *attribs = NULL;
if (_this->egl_platformattrib_callback) {
attribs = _this->egl_platformattrib_callback();
if (!attribs) {
_this->gl_config.driver_loaded = 0;
*_this->gl_config.driver_path = '\0';
return SDL_SetError("EGL platform attribute callback returned NULL pointer");
}
}
_this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplay(platform, (void *)(uintptr_t)native_display, attribs);
} else {
if (SDL_EGL_HasExtension(_this, SDL_EGL_CLIENT_EXTENSION, "EGL_EXT_platform_base")) {
_this->egl_data->eglGetPlatformDisplayEXT = SDL_EGL_GetProcAddress(_this, "eglGetPlatformDisplayEXT");
_this->egl_data->eglGetPlatformDisplayEXT = SDL_EGL_GetProcAddressInternal(_this, "eglGetPlatformDisplayEXT");
if (_this->egl_data->eglGetPlatformDisplayEXT) {
_this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplayEXT(platform, (void *)(uintptr_t)native_display, NULL);
}
@ -538,7 +548,9 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
}
#endif
/* Try the implementation-specific eglGetDisplay even if eglGetPlatformDisplay fails */
if ((_this->egl_data->egl_display == EGL_NO_DISPLAY) && (_this->egl_data->eglGetDisplay != NULL)) {
if ((_this->egl_data->egl_display == EGL_NO_DISPLAY) &&
(_this->egl_data->eglGetDisplay != NULL) &&
SDL_GetHintBoolean(SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK, SDL_TRUE)) {
_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
}
if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
@ -944,8 +956,8 @@ SDL_EGL_ChooseConfig(_THIS)
SDL_GLContext
SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
{
/* max 14 values plus terminator. */
EGLint attribs[15];
/* max 16 key+value pairs plus terminator. */
EGLint attribs[33];
int attr = 0;
EGLContext egl_context, share_context = EGL_NO_CONTEXT;
@ -1034,6 +1046,29 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
}
#endif
if (_this->egl_contextattrib_callback) {
const int maxAttribs = sizeof(attribs) / sizeof(attribs[0]);
EGLint *userAttribs, *userAttribP;
userAttribs = _this->egl_contextattrib_callback();
if (!userAttribs) {
_this->gl_config.driver_loaded = 0;
*_this->gl_config.driver_path = '\0';
SDL_SetError("EGL context attribute callback returned NULL pointer");
return NULL;
}
for (userAttribP = userAttribs; *userAttribP != EGL_NONE; ) {
if (attr + 3 >= maxAttribs) {
_this->gl_config.driver_loaded = 0;
*_this->gl_config.driver_path = '\0';
SDL_SetError("EGL context attribute callback returned too many attributes");
return NULL;
}
attribs[attr++] = *userAttribP++;
attribs[attr++] = *userAttribP++;
}
}
attribs[attr++] = EGL_NONE;
/* Bind the API */
@ -1200,8 +1235,8 @@ SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
EGLint format_wanted;
EGLint format_got;
#endif
/* max 2 key+value pairs, plus terminator. */
EGLint attribs[5];
/* max 16 key+value pairs, plus terminator. */
EGLint attribs[33];
int attr = 0;
EGLSurface * surface;
@ -1242,6 +1277,29 @@ SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
}
#endif
if (_this->egl_surfaceattrib_callback) {
const int maxAttribs = sizeof(attribs) / sizeof(attribs[0]);
EGLint *userAttribs, *userAttribP;
userAttribs = _this->egl_surfaceattrib_callback();
if (!userAttribs) {
_this->gl_config.driver_loaded = 0;
*_this->gl_config.driver_path = '\0';
SDL_SetError("EGL surface attribute callback returned NULL pointer");
return EGL_NO_SURFACE;
}
for (userAttribP = userAttribs; *userAttribP != EGL_NONE; ) {
if (attr + 3 >= maxAttribs) {
_this->gl_config.driver_loaded = 0;
*_this->gl_config.driver_path = '\0';
SDL_SetError("EGL surface attribute callback returned too many attributes");
return EGL_NO_SURFACE;
}
attribs[attr++] = *userAttribP++;
attribs[attr++] = *userAttribP++;
}
}
attribs[attr++] = EGL_NONE;
surface = _this->egl_data->eglCreateWindowSurface(

View file

@ -46,7 +46,7 @@ typedef struct SDL_EGL_VideoData
EGLDisplay(EGLAPIENTRY *eglGetDisplay) (NativeDisplayType display);
EGLDisplay(EGLAPIENTRY *eglGetPlatformDisplay) (EGLenum platform,
void *native_display,
const EGLint *attrib_list);
const EGLAttrib *attrib_list);
EGLDisplay(EGLAPIENTRY *eglGetPlatformDisplayEXT) (EGLenum platform,
void *native_display,
const EGLint *attrib_list);
@ -132,7 +132,7 @@ extern int SDL_EGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
*/
extern int SDL_EGL_LoadLibraryOnly(_THIS, const char *path);
extern int SDL_EGL_LoadLibrary(_THIS, const char *path, NativeDisplayType native_display, EGLenum platform);
extern void *SDL_EGL_GetProcAddress(_THIS, const char *proc);
extern void *SDL_EGL_GetProcAddressInternal(_THIS, const char *proc);
extern void SDL_EGL_UnloadLibrary(_THIS);
extern void SDL_EGL_SetRequiredVisualId(_THIS, int visual_id);
extern int SDL_EGL_ChooseConfig(_THIS);

View file

@ -275,6 +275,7 @@ struct SDL_VideoDevice
SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
SDL_EGLSurface (*GL_GetEGLSurface) (_THIS, SDL_Window * window);
int (*GL_SetSwapInterval) (_THIS, int interval);
int (*GL_GetSwapInterval) (_THIS);
int (*GL_SwapWindow) (_THIS, SDL_Window * window);
@ -391,11 +392,16 @@ struct SDL_VideoDevice
int framebuffer_srgb_capable;
int no_error;
int retained_backing;
int egl_platform;
int driver_loaded;
char driver_path[256];
void *dll_handle;
} gl_config;
SDL_EGLAttribArrayCallback egl_platformattrib_callback;
SDL_EGLIntArrayCallback egl_surfaceattrib_callback;
SDL_EGLIntArrayCallback egl_contextattrib_callback;
/* * * */
/* Cache current GL context; don't call the OS when it hasn't changed. */
/* We have the global pointers here so Cocoa continues to work the way

View file

@ -25,6 +25,7 @@
#include "SDL.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_egl_c.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
@ -1902,16 +1903,6 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
window->surface_valid = SDL_FALSE;
}
if (_this->checked_texture_framebuffer) { /* never checked? No framebuffer to destroy. Don't risk calling the wrong implementation. */
if (_this->DestroyWindowFramebuffer) {
_this->DestroyWindowFramebuffer(_this, window);
}
}
if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
_this->DestroyWindow(_this, window);
}
if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
if (flags & SDL_WINDOW_OPENGL) {
need_gl_load = SDL_TRUE;
@ -1942,6 +1933,16 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
SDL_Vulkan_UnloadLibrary();
}
if (_this->checked_texture_framebuffer) { /* never checked? No framebuffer to destroy. Don't risk calling the wrong implementation. */
if (_this->DestroyWindowFramebuffer) {
_this->DestroyWindowFramebuffer(_this, window);
}
}
if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
_this->DestroyWindow(_this, window);
}
if (need_gl_load) {
if (SDL_GL_LoadLibrary(NULL) < 0) {
return -1;
@ -3283,6 +3284,12 @@ SDL_DestroyWindow(SDL_Window * window)
window->surface = NULL;
window->surface_valid = SDL_FALSE;
}
if (window->flags & SDL_WINDOW_OPENGL) {
SDL_GL_UnloadLibrary();
}
if (window->flags & SDL_WINDOW_VULKAN) {
SDL_Vulkan_UnloadLibrary();
}
if (_this->checked_texture_framebuffer) { /* never checked? No framebuffer to destroy. Don't risk calling the wrong implementation. */
if (_this->DestroyWindowFramebuffer) {
_this->DestroyWindowFramebuffer(_this, window);
@ -3291,12 +3298,6 @@ SDL_DestroyWindow(SDL_Window * window)
if (_this->DestroyWindow) {
_this->DestroyWindow(_this, window);
}
if (window->flags & SDL_WINDOW_OPENGL) {
SDL_GL_UnloadLibrary();
}
if (window->flags & SDL_WINDOW_VULKAN) {
SDL_Vulkan_UnloadLibrary();
}
display = SDL_GetDisplayForWindow(window);
if (display->fullscreen_window == window) {
@ -3466,6 +3467,31 @@ SDL_GL_GetProcAddress(const char *proc)
return func;
}
void *
SDL_EGL_GetProcAddress(const char *proc)
{
#if SDL_VIDEO_OPENGL_EGL
void *func;
if (!_this) {
SDL_UninitializedVideo();
return NULL;
}
func = NULL;
if (_this->egl_data) {
func = SDL_EGL_GetProcAddressInternal(_this, proc);
} else {
SDL_SetError("No EGL library has been loaded");
}
return func;
#else
SDL_SetError("SDL was not built with EGL support");
return NULL;
#endif
}
void
SDL_GL_UnloadLibrary(void)
{
@ -3606,6 +3632,18 @@ SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor)
#endif
}
void SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
SDL_EGLIntArrayCallback surfaceAttribCallback,
SDL_EGLIntArrayCallback contextAttribCallback)
{
if (!_this) {
return;
}
_this->egl_platformattrib_callback = platformAttribCallback;
_this->egl_surfaceattrib_callback = surfaceAttribCallback;
_this->egl_contextattrib_callback = contextAttribCallback;
}
void
SDL_GL_ResetAttributes()
{
@ -3613,6 +3651,10 @@ SDL_GL_ResetAttributes()
return;
}
_this->egl_platformattrib_callback = NULL;
_this->egl_surfaceattrib_callback = NULL;
_this->egl_contextattrib_callback = NULL;
_this->gl_config.red_size = 3;
_this->gl_config.green_size = 3;
_this->gl_config.blue_size = 2;
@ -3659,6 +3701,8 @@ SDL_GL_ResetAttributes()
_this->gl_config.reset_notification = SDL_GL_CONTEXT_RESET_NO_NOTIFICATION;
_this->gl_config.share_with_current_context = 0;
_this->gl_config.egl_platform = 0;
}
int
@ -3775,6 +3819,9 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
case SDL_GL_CONTEXT_NO_ERROR:
_this->gl_config.no_error = value;
break;
case SDL_GL_EGL_PLATFORM:
_this->gl_config.egl_platform = value;
break;
default:
retval = SDL_SetError("Unknown OpenGL attribute");
break;
@ -3984,6 +4031,12 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
*value = _this->gl_config.no_error;
return 0;
}
case SDL_GL_EGL_PLATFORM:
{
*value = _this->gl_config.egl_platform;
return 0;
}
break;
default:
return SDL_SetError("Unknown OpenGL attribute");
}
@ -4129,6 +4182,66 @@ SDL_GL_GetCurrentContext(void)
return (SDL_GLContext)SDL_TLSGet(_this->current_glctx_tls);
}
SDL_EGLDisplay
SDL_EGL_GetCurrentEGLDisplay(void)
{
#if SDL_VIDEO_OPENGL_EGL
if (!_this) {
SDL_UninitializedVideo();
return EGL_NO_DISPLAY;
}
if (!_this->egl_data) {
SDL_SetError("There is no current EGL display");
return EGL_NO_DISPLAY;
}
return _this->egl_data->egl_display;
#else
SDL_SetError("SDL was not built with EGL support");
return NULL;
#endif
}
SDL_EGLConfig
SDL_EGL_GetCurrentEGLConfig(void)
{
#if SDL_VIDEO_OPENGL_EGL
if (!_this) {
SDL_UninitializedVideo();
return NULL;
}
if (!_this->egl_data) {
SDL_SetError("There is no current EGL display");
return NULL;
}
return _this->egl_data->egl_config;
#else
SDL_SetError("SDL was not built with EGL support");
return NULL;
#endif
}
SDL_EGLConfig
SDL_EGL_GetWindowEGLSurface(SDL_Window * window)
{
#if SDL_VIDEO_OPENGL_EGL
if (!_this) {
SDL_UninitializedVideo();
return NULL;
}
if (!_this->egl_data) {
SDL_SetError("There is no current EGL display");
return NULL;
}
if (_this->GL_GetEGLSurface) {
return _this->GL_GetEGLSurface(_this, window);
}
return NULL;
#else
SDL_SetError("SDL was not built with EGL support");
return NULL;
#endif
}
void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window,);

View file

@ -50,7 +50,7 @@ static void Android_VideoQuit(_THIS);
int Android_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
#include "../SDL_egl_c.h"
#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define Android_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define Android_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define Android_GLES_GetSwapInterval SDL_EGL_GetSwapInterval

View file

@ -30,7 +30,7 @@
/* OpenGLES functions */
#define Cocoa_GLES_GetAttribute SDL_EGL_GetAttribute
#define Cocoa_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define Cocoa_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define Cocoa_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define Cocoa_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define Cocoa_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
@ -39,8 +39,11 @@ extern int Cocoa_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext Cocoa_GLES_CreateContext(_THIS, SDL_Window * window);
extern int Cocoa_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int Cocoa_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void Cocoa_GLES_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
extern void Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window);
extern SDL_EGLSurface Cocoa_GLES_GetEGLSurface(_THIS, SDL_Window * window);
#endif /* SDL_VIDEO_OPENGL_EGL */

View file

@ -44,6 +44,7 @@ Cocoa_GLES_LoadLibrary(_THIS, const char *path)
_this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
_this->GL_SwapWindow = Cocoa_GL_SwapWindow;
_this->GL_DeleteContext = Cocoa_GL_DeleteContext;
_this->GL_GetEGLSurface = NULL;
return Cocoa_GL_LoadLibrary(_this, path);
#else
return SDL_SetError("SDL not configured with OpenGL/CGL support");
@ -51,7 +52,7 @@ Cocoa_GLES_LoadLibrary(_THIS, const char *path)
}
if (_this->egl_data == NULL) {
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform);
}
return 0;
@ -77,6 +78,7 @@ Cocoa_GLES_CreateContext(_THIS, SDL_Window * window)
_this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
_this->GL_SwapWindow = Cocoa_GL_SwapWindow;
_this->GL_DeleteContext = Cocoa_GL_DeleteContext;
_this->GL_GetEGLSurface = NULL;
if (Cocoa_GL_LoadLibrary(_this, NULL) != 0) {
return NULL;
@ -112,8 +114,29 @@ Cocoa_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
return SDL_EGL_MakeCurrent(_this, window ? ((__bridge SDL_WindowData *) window->driverdata).egl_surface : EGL_NO_SURFACE, context);
}}
void
Cocoa_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
{ @autoreleasepool
{
SDL_WindowData *windata = (__bridge SDL_WindowData *)window->driverdata;
NSView *contentView = windata.nswindow.contentView;
CALayer *layer = [contentView layer];
int width = layer.bounds.size.width * layer.contentsScale;
int height = layer.bounds.size.height * layer.contentsScale;
if (w) {
*w = width;
}
if (h) {
*h = height;
}
}}
int
Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
NSView* v;
/* The current context is lost in here; save it and reset it. */
@ -127,7 +150,7 @@ Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
#if 0 /* When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), _this->gl_config.driver_loaded can be 1, while the below lines function. */
SDL_assert(!_this->gl_config.driver_loaded);
#endif
if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform) < 0) {
SDL_EGL_UnloadLibrary(_this);
return -1;
}
@ -143,7 +166,14 @@ Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
}
return Cocoa_GLES_MakeCurrent(_this, current_win, current_ctx);
}
}}
SDL_EGLSurface
Cocoa_GLES_GetEGLSurface(_THIS, SDL_Window * window)
{ @autoreleasepool
{
return ((__bridge SDL_WindowData *) window->driverdata).egl_surface;
}}
#endif /* SDL_VIDEO_DRIVER_COCOA && SDL_VIDEO_OPENGL_EGL */

View file

@ -139,16 +139,26 @@ Cocoa_CreateDevice(void)
device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
device->GL_SwapWindow = Cocoa_GL_SwapWindow;
device->GL_DeleteContext = Cocoa_GL_DeleteContext;
#elif SDL_VIDEO_OPENGL_EGL
device->GL_LoadLibrary = Cocoa_GLES_LoadLibrary;
device->GL_GetProcAddress = Cocoa_GLES_GetProcAddress;
device->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary;
device->GL_CreateContext = Cocoa_GLES_CreateContext;
device->GL_MakeCurrent = Cocoa_GLES_MakeCurrent;
device->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval;
device->GL_SwapWindow = Cocoa_GLES_SwapWindow;
device->GL_DeleteContext = Cocoa_GLES_DeleteContext;
device->GL_GetEGLSurface = NULL;
#endif
#if SDL_VIDEO_OPENGL_EGL
#if SDL_VIDEO_OPENGL_CGL
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE)) {
#endif
device->GL_LoadLibrary = Cocoa_GLES_LoadLibrary;
device->GL_GetProcAddress = Cocoa_GLES_GetProcAddress;
device->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary;
device->GL_CreateContext = Cocoa_GLES_CreateContext;
device->GL_MakeCurrent = Cocoa_GLES_MakeCurrent;
device->GL_GetDrawableSize = Cocoa_GLES_GetDrawableSize;
device->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval;
device->GL_SwapWindow = Cocoa_GLES_SwapWindow;
device->GL_DeleteContext = Cocoa_GLES_DeleteContext;
device->GL_GetEGLSurface = Cocoa_GLES_GetEGLSurface;
#if SDL_VIDEO_OPENGL_CGL
}
#endif
#endif
#if SDL_VIDEO_VULKAN

View file

@ -1799,6 +1799,13 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
if ((window->flags & SDL_WINDOW_OPENGL) &&
_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
[contentView setWantsLayer:TRUE];
if (!(window->flags & SDL_WINDOW_ALLOW_HIGHDPI)) {
contentView.layer.contentsScale = 1;
} else {
if ([nswindow.screen respondsToSelector:@selector(backingScaleFactor)]) {
contentView.layer.contentsScale = nswindow.screen.backingScaleFactor;
}
}
}
#endif /* SDL_VIDEO_OPENGL_EGL */
#endif /* SDL_VIDEO_OPENGL_ES2 */

View file

@ -28,7 +28,6 @@
#include "../SDL_sysvideo.h"
/* OpenGLES functions */
extern int Emscripten_GLES_LoadLibrary(_THIS, const char *path);
extern void Emscripten_GLES_UnloadLibrary(_THIS);
extern void * Emscripten_GLES_GetProcAddress(_THIS, const char *proc);

View file

@ -30,7 +30,7 @@
/* OpenGLES functions */
#define KMSDRM_GLES_GetAttribute SDL_EGL_GetAttribute
#define KMSDRM_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define KMSDRM_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define KMSDRM_GLES_DeleteContext SDL_EGL_DeleteContext
#define KMSDRM_GLES_GetSwapInterval SDL_EGL_GetSwapInterval

View file

@ -28,7 +28,7 @@
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
#define OFFSCREEN_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define OFFSCREEN_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define OFFSCREEN_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define OFFSCREEN_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define OFFSCREEN_GLES_SetSwapInterval SDL_EGL_SetSwapInterval

View file

@ -30,7 +30,7 @@
/* OpenGLES functions */
#define RPI_GLES_GetAttribute SDL_EGL_GetAttribute
#define RPI_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define RPI_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define RPI_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define RPI_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define RPI_GLES_GetSwapInterval SDL_EGL_GetSwapInterval

View file

@ -47,7 +47,7 @@
#if defined(SDL_VIDEO_VITA_PVR_OGL)
#include "SDL_vitagl_pvr_c.h"
#endif
#define VITA_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define VITA_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define VITA_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define VITA_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define VITA_GLES_GetSwapInterval SDL_EGL_GetSwapInterval

View file

@ -30,7 +30,7 @@
/* OpenGLES functions */
#define VIVANTE_GLES_GetAttribute SDL_EGL_GetAttribute
#define VIVANTE_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define VIVANTE_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define VIVANTE_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define VIVANTE_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define VIVANTE_GLES_GetSwapInterval SDL_EGL_GetSwapInterval

View file

@ -40,7 +40,7 @@ Wayland_GLES_LoadLibrary(_THIS, const char *path) {
int ret;
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
ret = SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display, 0);
ret = SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display, _this->gl_config.egl_platform);
Wayland_PumpEvents(_this);
WAYLAND_wl_display_flush(data->display);
@ -204,6 +204,14 @@ Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context)
WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
}
EGLSurface
Wayland_GLES_GetEGLSurface(_THIS, SDL_Window * window)
{
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
return windowdata->egl_surface;
}
#endif /* SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -33,7 +33,7 @@ typedef struct SDL_PrivateGLESData
/* OpenGLES functions */
#define Wayland_GLES_GetAttribute SDL_EGL_GetAttribute
#define Wayland_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define Wayland_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define Wayland_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
extern int Wayland_GLES_LoadLibrary(_THIS, const char *path);
@ -43,6 +43,7 @@ extern int Wayland_GLES_GetSwapInterval(_THIS);
extern int Wayland_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern SDL_EGLSurface Wayland_GLES_GetEGLSurface(_THIS, SDL_Window * window);
#endif /* SDL_waylandopengles_h_ */

View file

@ -237,6 +237,7 @@ Wayland_CreateDevice(void)
device->GL_UnloadLibrary = Wayland_GLES_UnloadLibrary;
device->GL_GetProcAddress = Wayland_GLES_GetProcAddress;
device->GL_DeleteContext = Wayland_GLES_DeleteContext;
device->GL_GetEGLSurface = Wayland_GLES_GetEGLSurface;
#endif
device->CreateSDLWindow = Wayland_CreateWindow;

View file

@ -689,6 +689,7 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
_this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
_this->GL_SwapWindow = WIN_GLES_SwapWindow;
_this->GL_DeleteContext = WIN_GLES_DeleteContext;
_this->GL_GetEGLSurface = WIN_GLES_GetEGLSurface;
if (WIN_GLES_LoadLibrary(_this, NULL) != 0) {
return NULL;

View file

@ -22,6 +22,7 @@
#if SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
#include "SDL_hints.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowsopengles.h"
#include "SDL_windowsopengl.h"
@ -33,7 +34,8 @@ int
WIN_GLES_LoadLibrary(_THIS, const char *path) {
/* If the profile requested is not GL ES, switch over to WIN_GL functions */
if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES &&
!SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE)) {
#if SDL_VIDEO_OPENGL_WGL
WIN_GLES_UnloadLibrary(_this);
_this->GL_LoadLibrary = WIN_GL_LoadLibrary;
@ -45,6 +47,7 @@ WIN_GLES_LoadLibrary(_THIS, const char *path) {
_this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
_this->GL_SwapWindow = WIN_GL_SwapWindow;
_this->GL_DeleteContext = WIN_GL_DeleteContext;
_this->GL_GetEGLSurface = NULL;
return WIN_GL_LoadLibrary(_this, path);
#else
return SDL_SetError("SDL not configured with OpenGL/WGL support");
@ -52,7 +55,7 @@ WIN_GLES_LoadLibrary(_THIS, const char *path) {
}
if (_this->egl_data == NULL) {
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform);
}
return 0;
@ -65,7 +68,8 @@ WIN_GLES_CreateContext(_THIS, SDL_Window * window)
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
#if SDL_VIDEO_OPENGL_WGL
if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES &&
!SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE)) {
/* Switch to WGL based functions */
WIN_GLES_UnloadLibrary(_this);
_this->GL_LoadLibrary = WIN_GL_LoadLibrary;
@ -77,6 +81,7 @@ WIN_GLES_CreateContext(_THIS, SDL_Window * window)
_this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
_this->GL_SwapWindow = WIN_GL_SwapWindow;
_this->GL_DeleteContext = WIN_GL_DeleteContext;
_this->GL_GetEGLSurface = NULL;
if (WIN_GL_LoadLibrary(_this, NULL) != 0) {
return NULL;
@ -113,7 +118,7 @@ WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
#if 0 /* When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), _this->gl_config.driver_loaded can be 1, while the below lines function. */
SDL_assert(!_this->gl_config.driver_loaded);
#endif
if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform) < 0) {
SDL_EGL_UnloadLibrary(_this);
return -1;
}
@ -130,6 +135,14 @@ WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
return WIN_GLES_MakeCurrent(_this, current_win, current_ctx);
}
EGLSurface
WIN_GLES_GetEGLSurface(_THIS, SDL_Window * window)
{
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
return windowdata->egl_surface;
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -30,7 +30,7 @@
/* OpenGLES functions */
#define WIN_GLES_GetAttribute SDL_EGL_GetAttribute
#define WIN_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define WIN_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define WIN_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define WIN_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define WIN_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
@ -41,6 +41,7 @@ extern int WIN_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int WIN_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int WIN_GLES_SetupWindow(_THIS, SDL_Window * window);
extern SDL_EGLSurface WIN_GLES_GetEGLSurface(_THIS, SDL_Window * window);
#endif /* SDL_VIDEO_OPENGL_EGL */

View file

@ -226,17 +226,26 @@ WIN_CreateDevice(void)
device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
device->GL_SwapWindow = WIN_GL_SwapWindow;
device->GL_DeleteContext = WIN_GL_DeleteContext;
#elif SDL_VIDEO_OPENGL_EGL
/* Use EGL based functions */
device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
device->GL_CreateContext = WIN_GLES_CreateContext;
device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
device->GL_SwapWindow = WIN_GLES_SwapWindow;
device->GL_DeleteContext = WIN_GLES_DeleteContext;
device->GL_GetEGLSurface = NULL;
#endif
#if SDL_VIDEO_OPENGL_EGL
#if SDL_VIDEO_OPENGL_WGL
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE)) {
#endif
/* Use EGL based functions */
device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
device->GL_CreateContext = WIN_GLES_CreateContext;
device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
device->GL_SwapWindow = WIN_GLES_SwapWindow;
device->GL_DeleteContext = WIN_GLES_DeleteContext;
device->GL_GetEGLSurface = WIN_GLES_GetEGLSurface;
#if SDL_VIDEO_OPENGL_WGL
}
#endif
#endif
#if SDL_VIDEO_VULKAN
device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary;

View file

@ -543,9 +543,10 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
/* The rest of this macro mess is for OpenGL or OpenGL ES windows */
#if SDL_VIDEO_OPENGL_ES2
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES
if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES ||
SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE)) &&
#if SDL_VIDEO_OPENGL_WGL
&& (!_this->gl_data || WIN_GL_UseEGL(_this))
(!_this->gl_data || WIN_GL_UseEGL(_this))
#endif /* SDL_VIDEO_OPENGL_WGL */
) {
#if SDL_VIDEO_OPENGL_EGL

View file

@ -30,7 +30,7 @@
/* OpenGLES functions */
#define WINRT_GLES_GetAttribute SDL_EGL_GetAttribute
#define WINRT_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define WINRT_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define WINRT_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define WINRT_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define WINRT_GLES_DeleteContext SDL_EGL_DeleteContext

View file

@ -251,6 +251,7 @@ X11_GL_LoadLibrary(_THIS, const char *path)
* GLX_EXT_create_context_es2_profile extension, switch over to X11_GLES functions
*/
if (((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) ||
SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE) ||
SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE)) &&
X11_GL_UseEGL(_this) ) {
#if SDL_VIDEO_OPENGL_EGL
@ -689,7 +690,8 @@ SDL_bool
X11_GL_UseEGL(_THIS)
{
SDL_assert(_this->gl_data != NULL);
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE))
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE) ||
SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE))
{
/* use of EGL has been requested, even for desktop GL */
return SDL_TRUE;

View file

@ -36,6 +36,7 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
/* If the profile requested is not GL ES, switch over to X11_GL functions */
if ((_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) &&
!SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE) &&
!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE)) {
#if SDL_VIDEO_OPENGL_GLX
X11_GLES_UnloadLibrary(_this);
@ -54,7 +55,7 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
#endif
}
return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display, 0);
return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display, _this->gl_config.egl_platform);
}
XVisualInfo *
@ -103,6 +104,13 @@ X11_GLES_CreateContext(_THIS, SDL_Window * window)
return context;
}
SDL_EGLSurface
X11_GLES_GetEGLSurface(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
return data->egl_surface;
}
SDL_EGL_SwapWindow_impl(X11)
SDL_EGL_MakeCurrent_impl(X11)

View file

@ -37,7 +37,7 @@ typedef struct SDL_PrivateGLESData
/* OpenGLES functions */
#define X11_GLES_GetAttribute SDL_EGL_GetAttribute
#define X11_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define X11_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define X11_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define X11_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define X11_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
@ -48,6 +48,7 @@ extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen);
extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window);
extern int X11_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern SDL_EGLSurface X11_GLES_GetEGLSurface(_THIS, SDL_Window * window);
#endif /* SDL_VIDEO_OPENGL_EGL */

View file

@ -284,10 +284,12 @@ X11_CreateDevice(void)
device->GL_GetSwapInterval = X11_GL_GetSwapInterval;
device->GL_SwapWindow = X11_GL_SwapWindow;
device->GL_DeleteContext = X11_GL_DeleteContext;
device->GL_GetEGLSurface = NULL;
#endif
#if SDL_VIDEO_OPENGL_EGL
#if SDL_VIDEO_OPENGL_GLX
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE)) {
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE) ||
SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE)) {
#endif
device->GL_LoadLibrary = X11_GLES_LoadLibrary;
device->GL_GetProcAddress = X11_GLES_GetProcAddress;
@ -298,6 +300,7 @@ X11_CreateDevice(void)
device->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
device->GL_SwapWindow = X11_GLES_SwapWindow;
device->GL_DeleteContext = X11_GLES_DeleteContext;
device->GL_GetEGLSurface = X11_GLES_GetEGLSurface;
#if SDL_VIDEO_OPENGL_GLX
}
#endif

View file

@ -429,6 +429,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
#if SDL_VIDEO_OPENGL_EGL
if (((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) ||
SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE) ||
SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE))
#if SDL_VIDEO_OPENGL_GLX
&& ( !_this->gl_data || X11_GL_UseEGL(_this) )