local awful = require("awful") local math = math local mylayout = {} mylayout.name = "centered" function mylayout.arrange(p) local area = p.workarea local t = p.tag or screen[p.screen].selected_tag local nmaster = math.min(t.master_count, #p.clients) local nslaves = #p.clients - nmaster local master_area_width = area.width * t.master_width_factor if t.master_count == 0 then master_area_width = 0 end local slave_width = 0.5 * (area.width - master_area_width) local master_area_x = area.x + slave_width -- Special case: few slaves -> make masters take more space - unless requested otherwise! if nslaves < 2 and t.master_fill_policy ~= "master_width_factor" then master_area_x = area.x if nslaves == 1 then slave_width = area.width - master_area_width else master_area_width = area.width end end -- iterate through masters for idx = 1, nmaster do local c = p.clients[idx] local g g = { x = master_area_x, y = area.y + (nmaster - idx) * (area.height / nmaster), width = master_area_width, height = area.height / nmaster, } p.geometries[c] = g end -- iterate through slaves local number_of_left_sided_slaves = math.floor(nslaves / 2) local number_of_right_sided_slaves = nslaves - number_of_left_sided_slaves local left_iterator = 0 local right_iterator = 0 for idx = 1, nslaves do local c = p.clients[idx + nmaster] local g if idx % 2 == 0 then g = { x = area.x, y = area.y + left_iterator * (area.height / number_of_left_sided_slaves), width = slave_width, height = area.height / number_of_left_sided_slaves, } left_iterator = left_iterator + 1 else g = { x = master_area_x + master_area_width, y = area.y + right_iterator * (area.height / number_of_right_sided_slaves), width = slave_width, height = area.height / number_of_right_sided_slaves, } right_iterator = right_iterator + 1 end p.geometries[c] = g end end return mylayout