mlua/src/ffi/lua51/lua.rs
2022-07-17 11:00:46 +01:00

390 lines
13 KiB
Rust

//! Contains definitions from `lua.h`.
use std::marker::{PhantomData, PhantomPinned};
use std::os::raw::{c_char, c_double, c_int, c_void};
use std::ptr;
// Mark for precompiled code (`<esc>Lua`)
#[cfg(not(feature = "luajit"))]
pub const LUA_SIGNATURE: &[u8] = b"\x1bLua";
#[cfg(feature = "luajit")]
pub const LUA_SIGNATURE: &[u8] = b"\x1bLJ";
// Option for multiple returns in 'lua_pcall' and 'lua_call'
pub const LUA_MULTRET: c_int = -1;
//
// Pseudo-indices
//
pub const LUA_REGISTRYINDEX: c_int = -10000;
pub const LUA_ENVIRONINDEX: c_int = -10001;
pub const LUA_GLOBALSINDEX: c_int = -10002;
pub const fn lua_upvalueindex(i: c_int) -> c_int {
LUA_GLOBALSINDEX - i
}
//
// Thread status
//
pub const LUA_OK: c_int = 0;
pub const LUA_YIELD: c_int = 1;
pub const LUA_ERRRUN: c_int = 2;
pub const LUA_ERRSYNTAX: c_int = 3;
pub const LUA_ERRMEM: c_int = 4;
pub const LUA_ERRERR: c_int = 5;
/// A raw Lua state associated with a thread.
#[repr(C)]
pub struct lua_State {
_data: [u8; 0],
_marker: PhantomData<(*mut u8, PhantomPinned)>,
}
//
// Basic types
//
pub const LUA_TNONE: c_int = -1;
pub const LUA_TNIL: c_int = 0;
pub const LUA_TBOOLEAN: c_int = 1;
pub const LUA_TLIGHTUSERDATA: c_int = 2;
pub const LUA_TNUMBER: c_int = 3;
pub const LUA_TSTRING: c_int = 4;
pub const LUA_TTABLE: c_int = 5;
pub const LUA_TFUNCTION: c_int = 6;
pub const LUA_TUSERDATA: c_int = 7;
pub const LUA_TTHREAD: c_int = 8;
/// Type produced by LuaJIT FFI module
#[cfg(feature = "luajit")]
pub const LUA_TCDATA: c_int = 10;
/// Minimum Lua stack available to a C function
pub const LUA_MINSTACK: c_int = 20;
/// A Lua number, usually equivalent to `f64`
pub type lua_Number = c_double;
/// A Lua integer, usually equivalent to `i64`
#[cfg(target_pointer_width = "32")]
pub type lua_Integer = i32;
#[cfg(target_pointer_width = "64")]
pub type lua_Integer = i64;
/// Type for native C functions that can be passed to Lua.
pub type lua_CFunction = unsafe extern "C" fn(L: *mut lua_State) -> c_int;
// Type for functions that read/write blocks when loading/dumping Lua chunks
pub type lua_Reader =
unsafe extern "C" fn(L: *mut lua_State, ud: *mut c_void, sz: *mut usize) -> *const c_char;
pub type lua_Writer =
unsafe extern "C" fn(L: *mut lua_State, p: *const c_void, sz: usize, ud: *mut c_void) -> c_int;
/// Type for memory-allocation functions
pub type lua_Alloc = unsafe extern "C" fn(
ud: *mut c_void,
ptr: *mut c_void,
osize: usize,
nsize: usize,
) -> *mut c_void;
extern "C" {
//
// State manipulation
//
pub fn lua_newstate(f: lua_Alloc, ud: *mut c_void) -> *mut lua_State;
pub fn lua_close(L: *mut lua_State);
pub fn lua_newthread(L: *mut lua_State) -> *mut lua_State;
#[cfg(all(feature = "luajit", feature = "vendored"))]
pub fn lua_resetthread(L: *mut lua_State, th: *mut lua_State);
pub fn lua_atpanic(L: *mut lua_State, panicf: lua_CFunction) -> lua_CFunction;
//
// Basic stack manipulation
//
pub fn lua_gettop(L: *mut lua_State) -> c_int;
pub fn lua_settop(L: *mut lua_State, idx: c_int);
pub fn lua_pushvalue(L: *mut lua_State, idx: c_int);
pub fn lua_remove(L: *mut lua_State, idx: c_int);
pub fn lua_insert(L: *mut lua_State, idx: c_int);
pub fn lua_replace(L: *mut lua_State, idx: c_int);
pub fn lua_checkstack(L: *mut lua_State, sz: c_int) -> c_int;
pub fn lua_xmove(from: *mut lua_State, to: *mut lua_State, n: c_int);
//
// Access functions (stack -> C)
//
pub fn lua_isnumber(L: *mut lua_State, idx: c_int) -> c_int;
pub fn lua_isstring(L: *mut lua_State, idx: c_int) -> c_int;
pub fn lua_iscfunction(L: *mut lua_State, idx: c_int) -> c_int;
pub fn lua_isuserdata(L: *mut lua_State, idx: c_int) -> c_int;
pub fn lua_type(L: *mut lua_State, idx: c_int) -> c_int;
pub fn lua_typename(L: *mut lua_State, tp: c_int) -> *const c_char;
pub fn lua_equal(L: *mut lua_State, idx1: c_int, idx2: c_int) -> c_int;
pub fn lua_rawequal(L: *mut lua_State, idx1: c_int, idx2: c_int) -> c_int;
pub fn lua_lessthan(L: *mut lua_State, idx1: c_int, idx2: c_int) -> c_int;
pub fn lua_tonumber(L: *mut lua_State, idx: c_int) -> lua_Number;
#[link_name = "lua_tointeger"]
pub fn lua_tointeger_(L: *mut lua_State, idx: c_int) -> lua_Integer;
pub fn lua_toboolean(L: *mut lua_State, idx: c_int) -> c_int;
pub fn lua_tolstring(L: *mut lua_State, idx: c_int, len: *mut usize) -> *const c_char;
pub fn lua_objlen(L: *mut lua_State, idx: c_int) -> usize;
pub fn lua_tocfunction(L: *mut lua_State, idx: c_int) -> Option<lua_CFunction>;
pub fn lua_touserdata(L: *mut lua_State, idx: c_int) -> *mut c_void;
pub fn lua_tothread(L: *mut lua_State, idx: c_int) -> *mut lua_State;
pub fn lua_topointer(L: *mut lua_State, idx: c_int) -> *const c_void;
//
// Push functions (C -> stack)
//
pub fn lua_pushnil(L: *mut lua_State);
pub fn lua_pushnumber(L: *mut lua_State, n: lua_Number);
pub fn lua_pushinteger(L: *mut lua_State, n: lua_Integer);
#[link_name = "lua_pushlstring"]
pub fn lua_pushlstring_(L: *mut lua_State, s: *const c_char, l: usize);
#[link_name = "lua_pushstring"]
pub fn lua_pushstring_(L: *mut lua_State, s: *const c_char);
// lua_pushvfstring
pub fn lua_pushfstring(L: *mut lua_State, fmt: *const c_char, ...) -> *const c_char;
pub fn lua_pushcclosure(L: *mut lua_State, f: lua_CFunction, n: c_int);
pub fn lua_pushboolean(L: *mut lua_State, b: c_int);
pub fn lua_pushlightuserdata(L: *mut lua_State, p: *mut c_void);
pub fn lua_pushthread(L: *mut lua_State) -> c_int;
//
// Get functions (Lua -> stack)
//
#[link_name = "lua_gettable"]
pub fn lua_gettable_(L: *mut lua_State, idx: c_int);
#[link_name = "lua_getfield"]
pub fn lua_getfield_(L: *mut lua_State, idx: c_int, k: *const c_char);
#[link_name = "lua_rawget"]
pub fn lua_rawget_(L: *mut lua_State, idx: c_int);
#[link_name = "lua_rawgeti"]
pub fn lua_rawgeti_(L: *mut lua_State, idx: c_int, n: c_int);
pub fn lua_createtable(L: *mut lua_State, narr: c_int, nrec: c_int);
pub fn lua_newuserdata(L: *mut lua_State, sz: usize) -> *mut c_void;
pub fn lua_getmetatable(L: *mut lua_State, objindex: c_int) -> c_int;
pub fn lua_getfenv(L: *mut lua_State, idx: c_int);
//
// Set functions (stack -> Lua)
//
pub fn lua_settable(L: *mut lua_State, idx: c_int);
pub fn lua_setfield(L: *mut lua_State, idx: c_int, k: *const c_char);
pub fn lua_rawset(L: *mut lua_State, idx: c_int);
#[link_name = "lua_rawseti"]
pub fn lua_rawseti_(L: *mut lua_State, idx: c_int, n: c_int);
pub fn lua_setmetatable(L: *mut lua_State, objindex: c_int) -> c_int;
pub fn lua_setfenv(L: *mut lua_State, idx: c_int) -> c_int;
//
// 'load' and 'call' functions (load and run Lua code)
//
pub fn lua_call(L: *mut lua_State, nargs: c_int, nresults: c_int);
pub fn lua_pcall(L: *mut lua_State, nargs: c_int, nresults: c_int, errfunc: c_int) -> c_int;
pub fn lua_cpcall(L: *mut lua_State, f: lua_CFunction, ud: *mut c_void) -> c_int;
pub fn lua_load(
L: *mut lua_State,
reader: lua_Reader,
data: *mut c_void,
chunkname: *const c_char,
) -> c_int;
#[link_name = "lua_dump"]
pub fn lua_dump_(L: *mut lua_State, writer: lua_Writer, data: *mut c_void) -> c_int;
//
// Coroutine functions
//
pub fn lua_yield(L: *mut lua_State, nresults: c_int) -> c_int;
#[link_name = "lua_resume"]
pub fn lua_resume_(L: *mut lua_State, narg: c_int) -> c_int;
pub fn lua_status(L: *mut lua_State) -> c_int;
}
//
// Garbage-collection function and options
//
pub const LUA_GCSTOP: c_int = 0;
pub const LUA_GCRESTART: c_int = 1;
pub const LUA_GCCOLLECT: c_int = 2;
pub const LUA_GCCOUNT: c_int = 3;
pub const LUA_GCCOUNTB: c_int = 4;
pub const LUA_GCSTEP: c_int = 5;
pub const LUA_GCSETPAUSE: c_int = 6;
pub const LUA_GCSETSTEPMUL: c_int = 7;
extern "C" {
pub fn lua_gc(L: *mut lua_State, what: c_int, data: c_int) -> c_int;
}
//
// Miscellaneous functions
//
extern "C" {
pub fn lua_error(L: *mut lua_State) -> !;
pub fn lua_next(L: *mut lua_State, idx: c_int) -> c_int;
pub fn lua_concat(L: *mut lua_State, n: c_int);
pub fn lua_getallocf(L: *mut lua_State, ud: *mut *mut c_void) -> lua_Alloc;
pub fn lua_setallocf(L: *mut lua_State, f: lua_Alloc, ud: *mut c_void);
}
//
// Some useful macros (implemented as Rust functions)
//
#[inline(always)]
pub unsafe fn lua_pop(L: *mut lua_State, n: c_int) {
lua_settop(L, -n - 1)
}
#[inline(always)]
pub unsafe fn lua_newtable(L: *mut lua_State) {
lua_createtable(L, 0, 0)
}
#[inline(always)]
pub unsafe fn lua_register(L: *mut lua_State, n: *const c_char, f: lua_CFunction) {
lua_pushcfunction(L, f);
lua_setglobal(L, n)
}
#[inline(always)]
pub unsafe fn lua_pushcfunction(L: *mut lua_State, f: lua_CFunction) {
lua_pushcclosure(L, f, 0)
}
// TODO: lua_strlen
#[inline(always)]
pub unsafe fn lua_isfunction(L: *mut lua_State, n: c_int) -> c_int {
(lua_type(L, n) == LUA_TFUNCTION) as c_int
}
#[inline(always)]
pub unsafe fn lua_istable(L: *mut lua_State, n: c_int) -> c_int {
(lua_type(L, n) == LUA_TTABLE) as c_int
}
#[inline(always)]
pub unsafe fn lua_islightuserdata(L: *mut lua_State, n: c_int) -> c_int {
(lua_type(L, n) == LUA_TLIGHTUSERDATA) as c_int
}
#[inline(always)]
pub unsafe fn lua_isnil(L: *mut lua_State, n: c_int) -> c_int {
(lua_type(L, n) == LUA_TNIL) as c_int
}
#[inline(always)]
pub unsafe fn lua_isboolean(L: *mut lua_State, n: c_int) -> c_int {
(lua_type(L, n) == LUA_TBOOLEAN) as c_int
}
#[inline(always)]
pub unsafe fn lua_isthread(L: *mut lua_State, n: c_int) -> c_int {
(lua_type(L, n) == LUA_TTHREAD) as c_int
}
#[inline(always)]
pub unsafe fn lua_isnone(L: *mut lua_State, n: c_int) -> c_int {
(lua_type(L, n) == LUA_TNONE) as c_int
}
#[inline(always)]
pub unsafe fn lua_isnoneornil(L: *mut lua_State, n: c_int) -> c_int {
(lua_type(L, n) <= LUA_TNIL) as c_int
}
#[inline(always)]
pub unsafe fn lua_pushliteral(L: *mut lua_State, s: &'static str) {
use std::ffi::CString;
let c_str = CString::new(s).unwrap();
lua_pushlstring_(L, c_str.as_ptr(), c_str.as_bytes().len())
}
#[inline(always)]
pub unsafe fn lua_setglobal(L: *mut lua_State, var: *const c_char) {
lua_setfield(L, LUA_GLOBALSINDEX, var)
}
#[inline(always)]
pub unsafe fn lua_getglobal_(L: *mut lua_State, var: *const c_char) {
lua_getfield_(L, LUA_GLOBALSINDEX, var)
}
#[inline(always)]
pub unsafe fn lua_tostring(L: *mut lua_State, i: c_int) -> *const c_char {
lua_tolstring(L, i, ptr::null_mut())
}
#[inline(always)]
pub unsafe fn lua_xpush(from: *mut lua_State, to: *mut lua_State, idx: c_int) {
lua_pushvalue(from, idx);
lua_xmove(from, to, 1);
}
//
// Debug API
//
// Maximum size for the description of the source of a function in debug information.
const LUA_IDSIZE: usize = 60;
// Event codes
pub const LUA_HOOKCALL: c_int = 0;
pub const LUA_HOOKRET: c_int = 1;
pub const LUA_HOOKLINE: c_int = 2;
pub const LUA_HOOKCOUNT: c_int = 3;
pub const LUA_HOOKTAILCALL: c_int = 4;
// Event masks
pub const LUA_MASKCALL: c_int = 1 << (LUA_HOOKCALL as usize);
pub const LUA_MASKRET: c_int = 1 << (LUA_HOOKRET as usize);
pub const LUA_MASKLINE: c_int = 1 << (LUA_HOOKLINE as usize);
pub const LUA_MASKCOUNT: c_int = 1 << (LUA_HOOKCOUNT as usize);
/// Type for functions to be called on debug events.
pub type lua_Hook = unsafe extern "C" fn(L: *mut lua_State, ar: *mut lua_Debug);
extern "C" {
pub fn lua_getstack(L: *mut lua_State, level: c_int, ar: *mut lua_Debug) -> c_int;
pub fn lua_getinfo(L: *mut lua_State, what: *const c_char, ar: *mut lua_Debug) -> c_int;
pub fn lua_getlocal(L: *mut lua_State, ar: *const lua_Debug, n: c_int) -> *const c_char;
pub fn lua_setlocal(L: *mut lua_State, ar: *const lua_Debug, n: c_int) -> *const c_char;
pub fn lua_getupvalue(L: *mut lua_State, funcindex: c_int, n: c_int) -> *const c_char;
pub fn lua_setupvalue(L: *mut lua_State, funcindex: c_int, n: c_int) -> *const c_char;
pub fn lua_sethook(
L: *mut lua_State,
func: Option<lua_Hook>,
mask: c_int,
count: c_int,
) -> c_int;
pub fn lua_gethook(L: *mut lua_State) -> Option<lua_Hook>;
pub fn lua_gethookmask(L: *mut lua_State) -> c_int;
pub fn lua_gethookcount(L: *mut lua_State) -> c_int;
}
#[repr(C)]
pub struct lua_Debug {
pub event: c_int,
pub name: *const c_char,
pub namewhat: *const c_char,
pub what: *const c_char,
pub source: *const c_char,
pub currentline: c_int,
pub nups: c_int,
pub linedefined: c_int,
pub lastlinedefined: c_int,
pub short_src: [c_char; LUA_IDSIZE],
// lua.h mentions this is for private use
i_ci: c_int,
}