371 lines
11 KiB
Bash
Executable file
371 lines
11 KiB
Bash
Executable file
#!/usr/bin/env bash
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# Exit on any error to avoid showing everything was successfull even though it wasnt
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set -eou pipefail
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# We want to move hidden files too
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shopt -s dotglob
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# Patching user variables
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OSCHOICE="linux"
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AM2RZIP=""
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HQMUSIC=false
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SYSTEMWIDE=false
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APPIMAGE=false
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PREFIX=""
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# Patching internal variables
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# Since people are likely to double click on this, I need a way to get the script_dir
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dirResult="$(dirname '${BASH_SOURCE[0]}')"
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SCRIPT_DIR="$(realpath $dirResult)"
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VERSION="1.5.5"
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GAMEDIR="${SCRIPT_DIR}/am2r_${VERSION}"
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RESOURCES="${GAMEDIR}/assets"
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checkInstalled()
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{
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local command="$1"
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# Check wether a command is installed
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if [ ! -x "$(command -v "${command}")" ] ; then
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>&2 echo "${command} is not installed! Please install '${command}' from your local package manager!"
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exit 1
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fi
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}
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patch_am2r ()
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{
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checkInstalled "unzip"
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checkInstalled "sed"
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checkInstalled "xdelta3"
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# Set prefix to default value if empty
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if [ -z "$PREFIX" ]; then
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if [ "$SYSTEMWIDE" = true ] && [ ! "$OSCHOICE" = "android" ]; then
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PREFIX="/usr/local"
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else
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PREFIX="$SCRIPT_DIR/am2r_${VERSION}"
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fi
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fi
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GAMEDIR=$(mktemp -d -u)
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trap "rm -rf $GAMEDIR" EXIT
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RESOURCES="${GAMEDIR}/assets"
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local output=""
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# We need to do variable adjustments based on the prefix
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if [ "$SYSTEMWIDE" = true ]; then
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output="${PREFIX}/opt/am2r"
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else
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output="${PREFIX}"
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fi
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# Create necessary directories
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mkdir -p "$GAMEDIR" "$RESOURCES"
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# Check for AM2R_11
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if [[ -f "$AM2RZIP" ]]; then
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echo "AM2R_11.zip found!"
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unzip -q "$AM2RZIP" -d "$GAMEDIR"
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elif [[ -d "$AM2RZIP" ]]; then
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echo "AM2R_11 folder found!"
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cp -R "$AM2RZIP" "$GAMEDIR"
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else
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echo "AM2R_11 not found! Please place AM2R_11.zip (case sensitive) into \"$SCRIPT_DIR\" or provide it via command line arguments and try again."
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exit 1
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fi
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# Check for which OS we patch
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if [ "$OSCHOICE" = "linux" ]; then
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checkInstalled "patchelf"
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echo "Patching for Linux..."
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echo "Applying AM2R xdelta patch..."
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xdelta3 -dfs "$GAMEDIR/AM2R.exe" "$SCRIPT_DIR/data/AM2R.xdelta" "$GAMEDIR/runner"
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echo "Applying asset xdelta patch..."
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xdelta3 -dfs "$GAMEDIR/data.win" "$SCRIPT_DIR/data/game.xdelta" "$RESOURCES/game.unx"
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echo "Cleaning up residual AM2R 1.1 files..."
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rm "$GAMEDIR/AM2R.exe" "$GAMEDIR/data.win" "$GAMEDIR/D3DX9_43.dll"
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echo "Formatting game directory..."
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# This won't move the runner, because it doesn't have a dot
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mv $GAMEDIR/*.* "$RESOURCES/"
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echo "Installing new datafiles..."
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cp -R "$SCRIPT_DIR"/data/files_to_copy/* "$RESOURCES/"
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if [ "$HQMUSIC" = true ]; then
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echo "Copying HQ music..."
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cp "$SCRIPT_DIR"/data/HDR_HQ_in-game_music/*.ogg "$RESOURCES/"
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fi
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# On Unix the music filenames need to be converted to lowercase.
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find "$RESOURCES" -type f -exec bash -c '
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target="{}"
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# Only files are meant to be modified, not the folders they are contained in.
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cd "$(dirname "${target}")"
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target="$(basename "${target}")"
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# Convert the filename to lowercase, if required.
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! [[ "${target}" = "${target,,}" ]] && mv "${target}" "${target,,}"
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' \;
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# GameMaker games (like AMR2) link to OpenSSL 1.0.0, which is outdated and insecure.
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# When attempting to link to newer versions, an error is raised at runtime claiming it cannot find
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# the outdated version of OpenSSL, even though it has been patched to link to the newer version.
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# After replacing it with libcurl, versioning is ignored, and the binary starts just fine.
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# Currently, patchelf has a bug where this does not work correctly
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# So it will stay commented out until it does
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#echo "Patching insecure OpenSSL dependency with libcurl..."
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#patchelf "$GAMEDIR/runner" \
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# --replace-needed "libcrypto.so.1.0.0" "libcurl.so" \
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# --replace-needed "libssl.so.1.0.0" "libcurl.so"
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# An environment variable needs to be set on Mesa to avoid a race related to multithreaded shader compilation.
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# To do this, we move the original executable to a hidden file, and create a bash script with the needed variable in place of the original.
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echo "Creating wrapper script to fix Mesa support..."
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mv "$GAMEDIR/runner" "$GAMEDIR/.runner-unwrapped"
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echo '
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#!/usr/bin/env bash
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# This environment variable fixes Mesa support. If another driver is used this should not do anything.
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# See https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4181 for more information.
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radeonsi_sync_compile="true" exec "$(dirname "$(readlink -f "$0")")/.runner-unwrapped" "$@"
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' > "$GAMEDIR/runner"
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chmod +x "$GAMEDIR/runner" "$GAMEDIR/.runner-unwrapped"
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# Remove old lang folder
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rm -R "$GAMEDIR"/lang
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chmod +x "$GAMEDIR/runner"
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if [ "$SYSTEMWIDE" = true ]; then
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mkdir -p "$PREFIX/bin"
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if [ "$APPIMAGE" = true ]; then
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ln -sf "$output/AM2R.AppImage" "$PREFIX/bin/am2r"
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else
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ln -sf "$output/runner" "$PREFIX/bin/am2r"
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fi
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fi
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# Create .desktop file
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echo "Creating desktop file..."
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cp "$SCRIPT_DIR/data/files_to_copy/icon.png" "$GAMEDIR/icon.png"
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local desktopPath="$GAMEDIR/AM2R.desktop"
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# For systemwide we need to a) write to desktop file to a different directory
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# and b) copy the icon to the proper XDG icon dir and c) use proper icon reference in desktop file
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if [ "$SYSTEMWIDE" = true ]; then
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mkdir -p "$PREFIX/share/applications"
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desktopPath="$PREFIX/share/applications/AM2R.desktop"
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mkdir -p "$PREFIX/share/icons/hicolor/72x72/apps"
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mv "$GAMEDIR/icon.png" "$PREFIX/share/icons/hicolor/72x72/apps/am2r.icon"
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fi
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cp "$SCRIPT_DIR/DesktopTemplate" "$desktopPath"
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# Replace with proper path
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sed -i "s#\[REPLACE\]#$GAMEDIR#" "$desktopPath"
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if [ "$SYSTEMWIDE" = true ]; then
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sed -i "s#Icon=$GAMEDIR/icon.png#Icon=am2r#" "$desktopPath"
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fi
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if [ "$APPIMAGE" = false ]; then
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# For non-appimage, the desktop file should point to runner
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sed -i "s/AM2R.AppImage/runner/" "$desktopPath"
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else
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# Create AppImage
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echo "Creating AppImage..."
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# Dry/unsafe run with mktemp, as otherwise cp below will copy into the dir, rather than as the dir
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local tempAppDir=$(mktemp -d -u)
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trap "rm -rf $tempAppDir" EXIT
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cp -R --preserve=links "$SCRIPT_DIR/data/AM2R.AppDir" $tempAppDir
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mkdir -p "$tempAppDir/bin"
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mv "$GAMEDIR"/* "$tempAppDir/bin"
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ARCH=x86_64 "$SCRIPT_DIR/utilities/appimagetool-x86_64.AppImage" -n $tempAppDir "$GAMEDIR/AM2R.AppImage" 2> /dev/null
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if [ "$SYSTEMWIDE" = false ] ; then
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mv "$tempAppDir/bin/icon.png" "$GAMEDIR/icon.png"
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fi
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# For systemwide, we already moved the desktop file to prefix/share earlier above.
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if [ "$SYSTEMWIDE" = false ]; then
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mv "$tempAppDir/bin/AM2R.desktop" "$desktopPath"
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fi
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rm -R "$tempAppDir"
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fi
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elif [ "$OSCHOICE" = "android" ]; then
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checkInstalled "java"
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echo "Creating an APK for Android..."
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local apktoolPath="$SCRIPT_DIR/utilities/android/apktool.jar"
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local uberPath="$SCRIPT_DIR/utilities/android/uber-apk-signer.jar"
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echo "Applying Android patch..."
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xdelta3 -dfs "$GAMEDIR/data.win" "$SCRIPT_DIR/data/droid.xdelta" "$GAMEDIR/game.droid"
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rm -rf "$GAMEDIR/D3DX9_43.dll" "$GAMEDIR/AM2R.exe" "$GAMEDIR/data.win" "$GAMEDIR/assets"
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if [ -f "$SCRIPT_DIR/data/android/AM2R.ini" ]; then
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cp -p "$SCRIPT_DIR/data/android/AM2R.ini" "$GAMEDIR/"
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fi
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echo "Installing new datafiles..."
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cp -R "$SCRIPT_DIR"/data/files_to_copy/* "$GAMEDIR"
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if [ "$HQMUSIC" = true ]; then
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cp "$SCRIPT_DIR"/data/HDR_HQ_in-game_music/*.ogg "$GAMEDIR"
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fi
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echo "Packaging APK..."
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# decompile the apk
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# Dry/unsafe run with mktemp, as otherwise apktool below will GAMEDIR into the dir, rather than as the dir
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local tempApkDir=$(mktemp -d -u)
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trap "rm -rf $tempApkDir" EXIT
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java -jar "$apktoolPath" -q d -f "$SCRIPT_DIR/data/android/AM2RWrapper.apk" -o "$tempApkDir"
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mv "$GAMEDIR/"* "$tempApkDir/assets"
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echo "Editing apktool.yml..."
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sed -i "s/doNotCompress:/doNotCompress:\n- ogg/" "$tempApkDir/apktool.yml"
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# build apk
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echo "Building APK..."
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java -jar "$apktoolPath" -q b "$tempApkDir" -o "$tempApkDir/AM2RWrapper.apk"
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echo "Signing APK..."
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java -jar "$uberPath" -a "$tempApkDir/AM2RWrapper.apk"
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# Move APK
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mv "$tempApkDir/AM2RWrapper-aligned-debugSigned.apk" "$PREFIX/AndroidM2R_"$VERSION"-signed.apk"
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else
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>&2 echo "Invalid OS \"$OSCHOICE\"! Cannot patch anything!"
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exit 1
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fi
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# Put everything from temp directory into the proper output directory
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# Moving does *not* work, as mv doesn't allow to overwrite existing directories
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mkdir -p $output
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cp -rf $GAMEDIR/* $output
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echo ""
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echo "The operation was completed successfully. See you next mission!"
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return 0
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}
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# ----
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# Main function starts here
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# ---
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main ()
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{
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echo "-------------------------------------------"
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echo ""
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echo "AM2R ${VERSION} Shell Autopatching Utility"
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echo ""
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echo "-------------------------------------------"
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if (( $# <= 0 )); then
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APPIMAGE=true
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AM2RZIP="$SCRIPT_DIR/AM2R_11.zip"
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local input=""
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echo "Running in interactive mode. For a full list of arguments, run the script with \"--help\""
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echo "Select your patch type:"
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echo ""
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echo "1 - Linux"
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echo "2 - Android"
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echo ""
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echo "Awaiting input:"
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read -n1 input
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echo ""
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if [[ "${input}" = "1" ]]; then
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OSCHOICE="linux"
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elif [[ "${input}" = "2" ]]; then
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OSCHOICE="android"
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else
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>&2 echo "Invalid OS!"
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exit 1
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fi
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echo "Install high quality in-game music? Increases filesize by 194 MB!"
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echo "[y/n]"
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read -n1 input
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echo ""
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if [[ "${input,,}" = "y" ]]; then
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HQMUSIC=true
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fi
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if [ $OSCHOICE = "linux" ]; then
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echo "Do you want to install AM2R systemwide?"
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echo "[y/n]"
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read -n1 input
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echo ""
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if [[ "${input,,}" = "y" ]]; then
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SYSTEMWIDE=true
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fi
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fi
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patch_am2r
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local result=$?
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echo "Press any key to quit..."
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read -s -n1 INPUT
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exit $result
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fi
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while (( $# > 0 )); do
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case $1 in
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-s|--os)
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OSCHOICE="$2"
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shift 2 # past argument and value
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;;
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-m|--hqmusic)
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HQMUSIC=true
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shift # past argument
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;;
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-w|--systemwide)
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SYSTEMWIDE=true
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shift # past argument
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;;
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-a|--appimage)
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APPIMAGE=true
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shift # past argument
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;;
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-p|--prefix)
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PREFIX=$(realpath "$2")
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shift 2 # past argument and value
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;;
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-z|--am2rzip)
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AM2RZIP="$2"
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shift 2 # past argument and value
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;;
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-h|--help)
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echo -e "-s, --os\t\t\tThe operating system to patch to. Valid are \"linux\" and \"android\". Default is \"linux\""
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echo -e "-m, --hqmusic\t\t\tIf provided, high quality music will be used, otherwise low quality music will be used instead."
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echo -e "-w, --systemwide\t\tIf provided, Linux will get installed systemwide, otherwise Linux will get installed portably. Has no effect on Android."
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echo -e "-a, --appimage\t\t\tIf provided, an AppImage will get generated, otherwise the raw binary will get generated instead. Has no effect on Android."
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echo -e "-p, --prefix\t\t\tThe prefix used for patching operations. Default for systemwide is \"/usr/local\" and for non-systemwide \"<directory where this script resides>/am2r_<VersionNumber>\". As systemwide is ignored on Android, for Android this will always default to the latter option."
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echo -e "-z, --am2rzip\t\t\tThe path to the AM2R_11 zip or directory. Default is \"<directory where the script resides>/AM2R_11.zip\""
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exit 0
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;;
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*)
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>&2 echo "Unknown option $1"
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exit 1
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;;
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esac
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done
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# restore positional parameters
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set -- "${POSITIONAL_ARGS[@]}"
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# check if necessary variables are provided
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if [ -z "$OSCHOICE" ]; then
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>&2 echo "Missing argument! The OS needs to be provided via the \"--os\" flag! For further info use --help."
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exit 1
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fi
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if [ -z "$AM2RZIP" ]; then
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AM2RZIP="$SCRIPT_DIR/AM2R_11.zip"
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fi
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patch_am2r
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}
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main "$@"
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